PoE Ref

Crafting & reference

Horticrafting

Harvest craft effects and their extracted lifeforce, Sacred lifeforce and Rancour costs.

Vivid

Change a Conqueror Fragment into another random Conqueror Fragment. Cost is proportional to stack size.

Recorded operation: exchange_item_in_set_for_other_item_in_set · HarvestConquerorFragmentExchange

Cost scales with stack size.

Crafting cost

500 × Vivid Crystallised Lifeforce

Vivid

Change a Divination Card into another random Divination Card

Recorded operation: reroll_into_new_div_card

Crafting cost

75 × Vivid Crystallised Lifeforce

Vivid

Change a Fragment of Terror or Emptiness into the other Fragment. Or change a Fragment of Shape or Knowledge into the other Fragment. Cost is proportional to stack size.

Recorded operation: exchange_item_in_set_for_other_item_in_set · HarvestUberShaperFragmentExchange HarvestUberElderFragmentExchange

Cost scales with stack size.

Crafting cost

800 × Vivid Crystallised Lifeforce

Wild

Change a modifier that grants Cold Damage into a similar-tier modifier that grants Fire Damage

Recorded operation: convert_mod · ColdDamage LocalColdDamage LocalColdDamageTwoHand LocalColdDamageRanged ColdDamagePercentage ColdDamageWeaponPrefix TwoHandColdDamageWeaponPrefix ColdDamageWeaponPrefixAndFlat TwoHandColdDamageWeaponPrefixAndFlat LocalColdDamageAndPen LocalColdDamageTwoHandAndPen ColdDamagePhysConvertedToCold ConvertPhysicalToCold ColdDamageForJewel SpellAddedColdDamage SpellAddedColdDamageTwoHand SpellAddedColdDamageHybrid MinionAddedColdDamage SpellAddedColdDamageWhileDualWielding SpellAddedColdDamageWhileWieldingTwoHandedWeapon SpellAddedColdDamageWhileHoldingAShield AddedColdDamageWithWands AddedColdDamageWithDaggers AddedColdDamageWithClaws AddedColdDamageWithBows AddedColdDamageWithSwords AddedColdDamageWithAxes AddedColdDamageWithMaces AddedColdDamageWithStaves SpellAddedColdSuffix AddedColdSuffix ColdDamagePrefixColdPenetration ColdAddedAsChaos ColdDamageAndBaseChanceToFreeze ColdDamageOverTimeMultiplier HeistNPCGlobalAddedColdDamage SpellAddedColdDamageUber PhysicalAddedAsCold NearbyEnemyColdDamageResistance LocalColdPenetration LocalColdDamagePenetrationHybrid LocalColdDamageHybrid GlobalAddedColdDamage ConvertPhysicalToColdMaven ColdResistancePenetration ColdDamagePercentagePrefix ColdDamageAvoidance ColdCritMultiplierForJewel ChanceToFreezeAddedDamage AddedColdDamageIfCritRecently CONVERT cold fire

Crafting cost

500 × Wild Crystallised Lifeforce
1 × Crystallised Rancour

Primal

Change a modifier that grants Cold Damage into a similar-tier modifier that grants Lightning Damage

Recorded operation: convert_mod · ColdDamage LocalColdDamage LocalColdDamageTwoHand LocalColdDamageRanged ColdDamagePercentage ColdDamageWeaponPrefix TwoHandColdDamageWeaponPrefix ColdDamageWeaponPrefixAndFlat TwoHandColdDamageWeaponPrefixAndFlat LocalColdDamageAndPen LocalColdDamageTwoHandAndPen ColdDamagePhysConvertedToCold ConvertPhysicalToCold ColdDamageForJewel SpellAddedColdDamage SpellAddedColdDamageTwoHand SpellAddedColdDamageHybrid MinionAddedColdDamage SpellAddedColdDamageWhileDualWielding SpellAddedColdDamageWhileWieldingTwoHandedWeapon SpellAddedColdDamageWhileHoldingAShield AddedColdDamageWithWands AddedColdDamageWithDaggers AddedColdDamageWithClaws AddedColdDamageWithBows AddedColdDamageWithSwords AddedColdDamageWithAxes AddedColdDamageWithMaces AddedColdDamageWithStaves SpellAddedColdSuffix AddedColdSuffix ColdDamagePrefixColdPenetration ColdAddedAsChaos ColdDamageAndBaseChanceToFreeze ColdDamageOverTimeMultiplier HeistNPCGlobalAddedColdDamage SpellAddedColdDamageUber PhysicalAddedAsCold NearbyEnemyColdDamageResistance LocalColdPenetration LocalColdDamagePenetrationHybrid LocalColdDamageHybrid GlobalAddedColdDamage ConvertPhysicalToColdMaven ColdResistancePenetration ColdDamagePercentagePrefix ColdDamageAvoidance ColdCritMultiplierForJewel ChanceToFreezeAddedDamage AddedColdDamageIfCritRecently CONVERT cold lightning

Crafting cost

500 × Primal Crystallised Lifeforce
1 × Crystallised Rancour

Wild

Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire Resistance

Recorded operation: convert_mod · ColdResistance ColdResistanceAilments ColdResistanceForJewel ColdResistanceLeech MaximumColdResist ColdResistancePhysTakenAsCold ColdResistancePrefix AfflictionJewelSmallPassivesGrantColdRes MaximumColdResistanceForJewel CONVERT cold fire

Crafting cost

500 × Wild Crystallised Lifeforce

Primal

Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning Resistance

Recorded operation: convert_mod · ColdResistance ColdResistanceAilments ColdResistanceForJewel ColdResistanceLeech MaximumColdResist ColdResistancePhysTakenAsCold ColdResistancePrefix AfflictionJewelSmallPassivesGrantColdRes MaximumColdResistanceForJewel CONVERT cold lightning

Crafting cost

500 × Primal Crystallised Lifeforce

Vivid

Change a modifier that grants Fire Damage into a similar-tier modifier that grants Cold Damage

Recorded operation: convert_mod · FireDamage FireDamageWithBowsJewel FireDamagePercentage FireDamageWeaponPrefix TwoHandFireDamageWeaponPrefix FireDamageWeaponPrefixAndFlat TwoHandFireDamageWeaponPrefixAndFlat LocalFireDamage LocalFireDamageTwoHand LocalFireDamageRanged LocalFireDamageAndPen LocalFireDamageTwoHandAndPen FireDamagePhysConvertedToFire ConvertPhysicalToFire FireDamageForJewel SpellAddedFireDamage SpellAddedFireDamageTwoHand SpellAddedFireDamageHybrid MinionAddedFireDamage SpellAddedFireDamageWhileDualWielding SpellAddedFireDamageWhileWieldingTwoHandedWeapon SpellAddedFireDamageWhileHoldingAShield AddedFireDamageWithWands AddedFireDamageWithDaggers AddedFireDamageWithClaws AddedFireDamageWithSwords AddedFireDamageWithAxes AddedFireDamageWithMaces AddedFireDamageWithStaves SpellAddedFireSuffix AddedFireSuffix FireDamagePrefixFirePenetration FireAddedAsChaos FireDamageAndChanceToIgnite FireDamageOverTimeMultiplier HeistNPCGlobalAddedFireDamage SpellAddedFireDamageUber PhysicalAddedAsFire NearbyEnemyFireDamageResistance LocalFirePenetration LocalFireDamagePenetrationHybrid LocalFireDamageHybrid GlobalAddedFireDamage FireResistancePenetration FireDamagePercentagePrefix FireCritMultiplierForJewel ConvertPhysicalToFireMaven ChanceToIgniteAddedDamage AddedFireDamageIfCritRecently CONVERT fire cold

Crafting cost

500 × Vivid Crystallised Lifeforce
1 × Crystallised Rancour

Primal

Change a modifier that grants Fire Damage into a similar-tier modifier that grants Lightning Damage

Recorded operation: convert_mod · FireDamage FireDamageWithBowsJewel FireDamagePercentage FireDamageWeaponPrefix TwoHandFireDamageWeaponPrefix FireDamageWeaponPrefixAndFlat TwoHandFireDamageWeaponPrefixAndFlat LocalFireDamage LocalFireDamageTwoHand LocalFireDamageRanged LocalFireDamageAndPen LocalFireDamageTwoHandAndPen FireDamagePhysConvertedToFire ConvertPhysicalToFire FireDamageForJewel SpellAddedFireDamage SpellAddedFireDamageTwoHand SpellAddedFireDamageHybrid MinionAddedFireDamage SpellAddedFireDamageWhileDualWielding SpellAddedFireDamageWhileWieldingTwoHandedWeapon SpellAddedFireDamageWhileHoldingAShield AddedFireDamageWithWands AddedFireDamageWithDaggers AddedFireDamageWithClaws AddedFireDamageWithSwords AddedFireDamageWithAxes AddedFireDamageWithMaces AddedFireDamageWithStaves SpellAddedFireSuffix AddedFireSuffix FireDamagePrefixFirePenetration FireAddedAsChaos FireDamageAndChanceToIgnite FireDamageOverTimeMultiplier HeistNPCGlobalAddedFireDamage SpellAddedFireDamageUber PhysicalAddedAsFire NearbyEnemyFireDamageResistance LocalFirePenetration LocalFireDamagePenetrationHybrid LocalFireDamageHybrid GlobalAddedFireDamage FireResistancePenetration FireDamagePercentagePrefix FireCritMultiplierForJewel ConvertPhysicalToFireMaven ChanceToIgniteAddedDamage AddedFireDamageIfCritRecently CONVERT fire lightning

Crafting cost

500 × Primal Crystallised Lifeforce
1 × Crystallised Rancour

Vivid

Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold Resistance

Recorded operation: convert_mod · FireResistance FireResistanceAilments FireResistanceForJewel FireResistanceLeech MaximumFireResist FireResistancePhysTakenAsFire FireResistancePrefix AfflictionJewelSmallPassivesGrantFireRes MaximumFireResistanceForJewel CONVERT fire cold

Crafting cost

500 × Vivid Crystallised Lifeforce

Primal

Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning Resistance

Recorded operation: convert_mod · FireResistance FireResistanceAilments FireResistanceForJewel FireResistanceLeech MaximumFireResist FireResistancePhysTakenAsFire FireResistancePrefix AfflictionJewelSmallPassivesGrantFireRes MaximumFireResistanceForJewel CONVERT fire lightning

Crafting cost

500 × Primal Crystallised Lifeforce

Vivid

Change a modifier that grants Lightning Damage into a similar-tier modifier that grants Cold Damage

Recorded operation: convert_mod · LightningDamage LightningDamagePercentage LightningDamageWeaponPrefix TwoHandLightningDamageWeaponPrefix LightningDamageWeaponPrefixAndFlat TwoHandLightningDamageWeaponPrefixAndFlat LocalLightningDamage LocalLightningDamageTwoHand LocalLightningDamageRanged LocalLightningDamageAndPen LocalLightningDamageTwoHandAndPen LightningDamagePhysConvertedToLightning LightningDamageForJewel ConvertPhysicalToLightning SpellAddedLightningDamage SpellAddedLightningDamageTwoHand SpellAddedLightningDamageHybrid MinionAddedLightningDamage SpellAddedLightningDamageWhileDualWielding SpellAddedLightningDamageWhileWieldingTwoHandedWeapon SpellAddedLightningDamageWhileHoldingAShield AddedLightningDamageWithWands AddedLightningDamageWithDaggers AddedLightningDamageWithClaws AddedLightningDamageWithBows AddedLightningDamageWithSwords AddedLightningDamageWithAxes AddedLightningDamageWithMaces AddedLightningDamageWithStaves SpellAddedLightningSuffix AddedLightningSuffix LightningDamagePrefixLightningPenetration LightningAddedAsChaos LightningDamageAndChanceToShock HeistNPCGlobalAddedLightningDamage SpellAddedLightningDamageUber PhysicalAddedAsLightning NearbyEnemyLightningDamageResistance LocalLightningPenetration LocalLightningDamagePenetrationHybrid LocalLightningDamageHybrid LightningResistancePenetration LightningDamagePercentagePrefix LightningDamageAvoidance LightningCritMultiplierForJewel GlobalAddedLightningDamage ConvertPhysicalToLightningMaven ChanceToShockAddedDamage AddedLightningDamageIfCritRecently CONVERT lightning cold

Crafting cost

500 × Vivid Crystallised Lifeforce
1 × Crystallised Rancour

Wild

Change a modifier that grants Lightning Damage into a similar-tier modifier that grants Fire Damage

Recorded operation: convert_mod · LightningDamage LightningDamagePercentage LightningDamageWeaponPrefix TwoHandLightningDamageWeaponPrefix LightningDamageWeaponPrefixAndFlat TwoHandLightningDamageWeaponPrefixAndFlat LocalLightningDamage LocalLightningDamageTwoHand LocalLightningDamageRanged LocalLightningDamageAndPen LocalLightningDamageTwoHandAndPen LightningDamagePhysConvertedToLightning LightningDamageForJewel ConvertPhysicalToLightning SpellAddedLightningDamage SpellAddedLightningDamageTwoHand SpellAddedLightningDamageHybrid MinionAddedLightningDamage SpellAddedLightningDamageWhileDualWielding SpellAddedLightningDamageWhileWieldingTwoHandedWeapon SpellAddedLightningDamageWhileHoldingAShield AddedLightningDamageWithWands AddedLightningDamageWithDaggers AddedLightningDamageWithClaws AddedLightningDamageWithBows AddedLightningDamageWithSwords AddedLightningDamageWithAxes AddedLightningDamageWithMaces AddedLightningDamageWithStaves SpellAddedLightningSuffix AddedLightningSuffix LightningDamagePrefixLightningPenetration LightningAddedAsChaos LightningDamageAndChanceToShock HeistNPCGlobalAddedLightningDamage SpellAddedLightningDamageUber PhysicalAddedAsLightning NearbyEnemyLightningDamageResistance LocalLightningPenetration LocalLightningDamagePenetrationHybrid LocalLightningDamageHybrid LightningResistancePenetration LightningDamagePercentagePrefix LightningDamageAvoidance LightningCritMultiplierForJewel GlobalAddedLightningDamage ConvertPhysicalToLightningMaven ChanceToShockAddedDamage AddedLightningDamageIfCritRecently CONVERT lightning fire

Crafting cost

500 × Wild Crystallised Lifeforce
1 × Crystallised Rancour

Vivid

Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold Resistance

Recorded operation: convert_mod · LightningResistance LightningResistanceAilments LightningResistanceForJewel LightningResistanceLeech MaximumLightningResistance LightningResistancePhysTakenAsLightning LightningResistancePrefix AfflictionJewelSmallPassivesGrantLightningRes MaximumLightningResistanceForJewel CONVERT lightning cold

Crafting cost

500 × Vivid Crystallised Lifeforce

Wild

Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire Resistance

Recorded operation: convert_mod · LightningResistance LightningResistanceAilments LightningResistanceForJewel LightningResistanceLeech MaximumLightningResistance LightningResistancePhysTakenAsLightning LightningResistancePrefix AfflictionJewelSmallPassivesGrantLightningRes MaximumLightningResistanceForJewel CONVERT lightning fire

Crafting cost

500 × Wild Crystallised Lifeforce

Primal

Change a Sacrifice or Mortal Fragment into another random Fragment of that type. Cost is proportional to stack size.

Recorded operation: exchange_item_in_set_for_other_item_in_set · HarvestSacrificeFragmentExchange HarvestMortalSacrificeFragmentExchange

Cost scales with stack size.

Crafting cost

500 × Primal Crystallised Lifeforce

Wild

Change a Shaper Fragment into another random Shaper Fragment. Cost is proportional to stack size.

Recorded operation: exchange_item_in_set_for_other_item_in_set · HarvestShaperFragmentExchange

Cost scales with stack size.

Crafting cost

500 × Wild Crystallised Lifeforce

Vivid

Change a stack of Catalysts into a different type of Catalyst. Cost is proportional to stack size.

Recorded operation: exchange_item_in_set_for_other_item_in_set · catalyst

Cost scales with stack size.

Crafting cost

30 × Vivid Crystallised Lifeforce

Primal

Change a stack of Delirium Orbs into a different type of Delirium Orb. Cost is proportional to stack size.

Recorded operation: exchange_item_in_set_for_other_item_in_set · afflictionorbs

Cost scales with stack size.

Crafting cost

30 × Primal Crystallised Lifeforce

Primal

Change a stack of Essences into a different type of the same tier. Cost is proportional to stack size.

Recorded operation: exchange_essences_for_other_essence_of_same_tier

Cost scales with stack size.

Crafting cost

30 × Primal Crystallised Lifeforce

Wild

Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size. Cost is proportional to stack size.

Recorded operation: exchange_item_in_set_for_other_item_in_set · delvefossils

Cost scales with stack size.

Crafting cost

30 × Wild Crystallised Lifeforce

Primal

Change a stack of League-Specific Astrolabes into a different type of League-Specific Astrolabe. Cost is proportional to stack size.

Recorded operation: exchange_item_in_set_for_other_item_in_set · astrolabes

Cost scales with stack size.

Crafting cost

400 × Primal Crystallised Lifeforce

Vivid

Change a stack of Oils into a different colour of Oil. Cost is proportional to stack size.

Recorded operation: exchange_item_in_set_for_other_item_in_set · mushrunebasic

Cost scales with stack size.

Crafting cost

30 × Vivid Crystallised Lifeforce

Primal

Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type. Cost is proportional to stack size.

Recorded operation: exchange_item_in_set_for_other_item_in_set · HarvestTimelessSplinterExchange HarvestTimelessEmblemExchange

Cost scales with stack size.

Recorded cost scaling: Timeless Karui Emblem (100%), Timeless Maraketh Emblem (100%), Timeless Eternal Emblem (100%), Timeless Templar Emblem (100%), Timeless Vaal Emblem (100%).

Crafting cost

4 × Primal Crystallised Lifeforce

Primal

Change an Elder Fragment into another random Elder Fragment. Cost is proportional to stack size.

Recorded operation: exchange_item_in_set_for_other_item_in_set · HarvestElderFragmentExchange

Cost scales with stack size.

Crafting cost

500 × Primal Crystallised Lifeforce

Vivid

Enchant a Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% quality

Recorded operation: add_enchant_to_class · Body_Armour ENCHANTS HarvestAlternateArmourQualityDexterity

Recorded as an enchantment craft.

Crafting cost

3250 × Vivid Crystallised Lifeforce

Primal

Enchant a Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% quality

Recorded operation: add_enchant_to_class · Body_Armour ENCHANTS HarvestAlternateArmourQualityIntelligence_

Recorded as an enchantment craft.

Crafting cost

3250 × Primal Crystallised Lifeforce

Wild

Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% quality

Recorded operation: add_enchant_to_class · Body_Armour ENCHANTS HarvestAlternateArmourQualityIncreasedLife

Recorded as an enchantment craft.

Crafting cost

3250 × Wild Crystallised Lifeforce

Primal

Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% quality

Recorded operation: add_enchant_to_class · Body_Armour ENCHANTS HarvestAlternateArmourQualityIncreasedMana

Recorded as an enchantment craft.

Crafting cost

3250 × Primal Crystallised Lifeforce

Wild

Enchant a Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% quality

Recorded operation: add_enchant_to_class · Body_Armour ENCHANTS HarvestAlternateArmourQualityStrength

Recorded as an enchantment craft.

Crafting cost

3250 × Wild Crystallised Lifeforce

Vivid

Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Cold Resistance per 2% quality

Recorded operation: add_enchant_to_class · Body_Armour ENCHANTS HarvestAlternateArmourQualityColdResistance

Recorded as an enchantment craft.

Crafting cost

3250 × Vivid Crystallised Lifeforce

Wild

Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Fire Resistance per 2% quality

Recorded operation: add_enchant_to_class · Body_Armour ENCHANTS HarvestAlternateArmourQualityFireResistance

Recorded as an enchantment craft.

Crafting cost

3250 × Wild Crystallised Lifeforce

Primal

Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Lightning Resistance per 2% quality

Recorded operation: add_enchant_to_class · Body_Armour ENCHANTS HarvestAlternateArmourQualityLightningResistance

Recorded as an enchantment craft.

Crafting cost

3250 × Primal Crystallised Lifeforce

Wild

Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +0.1 metres to Weapon Range per 10% Quality

Recorded operation: add_enchant_to_class · Claw Dagger One_Hand_Sword Thrusting_One_Hand_Sword One_Hand_Axe One_Hand_Mace Staff Two_Hand_Sword Two_Hand_Axe Two_Hand_Mace Rune_Dagger Warstaff Sceptre ENCHANTS HarvestAlternateWeaponQualityLocalMeleeWeaponRange_

Recorded as an enchantment craft.

Crafting cost

5000 × Wild Crystallised Lifeforce

Vivid

Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality

Recorded operation: add_enchant_to_class · Claw Dagger Wand One_Hand_Sword Thrusting_One_Hand_Sword One_Hand_Axe One_Hand_Mace Bow Staff Two_Hand_Sword Two_Hand_Axe Two_Hand_Mace Rune_Dagger Warstaff Sceptre ENCHANTS HarvestAlternateWeaponQualityAccuracyRatingIncrease_

Recorded as an enchantment craft.

Crafting cost

5000 × Vivid Crystallised Lifeforce

Wild

Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality

Recorded operation: add_enchant_to_class · Claw Dagger Wand One_Hand_Sword Thrusting_One_Hand_Sword One_Hand_Axe One_Hand_Mace Bow Staff Two_Hand_Sword Two_Hand_Axe Two_Hand_Mace Rune_Dagger Warstaff Sceptre ENCHANTS HarvestAlternateWeaponQualityAreaOfEffect_

Recorded as an enchantment craft.

Crafting cost

5000 × Wild Crystallised Lifeforce

Primal

Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality

Recorded operation: add_enchant_to_class · Claw Dagger Wand One_Hand_Sword Thrusting_One_Hand_Sword One_Hand_Axe One_Hand_Mace Bow Staff Two_Hand_Sword Two_Hand_Axe Two_Hand_Mace Rune_Dagger Warstaff Sceptre ENCHANTS HarvestAlternateWeaponQualityElementalDamagePercent

Recorded as an enchantment craft.

Crafting cost

5000 × Primal Crystallised Lifeforce

Vivid

Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality

Recorded operation: add_enchant_to_class · Claw Dagger Wand One_Hand_Sword Thrusting_One_Hand_Sword One_Hand_Axe One_Hand_Mace Bow Staff Two_Hand_Sword Two_Hand_Axe Two_Hand_Mace Rune_Dagger Warstaff Sceptre ENCHANTS HarvestAlternateWeaponQualityLocalIncreasedAttackSpeed

Recorded as an enchantment craft.

Crafting cost

5000 × Vivid Crystallised Lifeforce

Primal

Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality

Recorded operation: add_enchant_to_class · Claw Dagger Wand One_Hand_Sword Thrusting_One_Hand_Sword One_Hand_Axe One_Hand_Mace Bow Staff Two_Hand_Sword Two_Hand_Axe Two_Hand_Mace Rune_Dagger Warstaff Sceptre ENCHANTS HarvestAlternateWeaponQualityLocalCriticalStrikeChance__

Recorded as an enchantment craft.

Crafting cost

5000 × Primal Crystallised Lifeforce

Primal

Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiers

Recorded operation: reroll_influence_types · Claw Dagger Wand One_Hand_Sword Thrusting_One_Hand_Sword One_Hand_Axe One_Hand_Mace Bow Staff Two_Hand_Sword Two_Hand_Axe Two_Hand_Mace Rune_Dagger Warstaff Sceptre Quiver Gloves Boots Body_Armour Helmet Shield Amulet Ring Belt

Crafting cost

1000 × Primal Crystallised Lifeforce

Primal

Reforge a Rare item with random modifiers, including a Caster modifier

Recorded operation: reroll_with_mod · caster ON rare

Crafting cost

75 × Primal Crystallised Lifeforce

Vivid

Reforge a Rare item with random modifiers, including a Chaos modifier

Recorded operation: reroll_with_mod · chaos ON rare

Crafting cost

100 × Vivid Crystallised Lifeforce

Vivid

Reforge a Rare item with random modifiers, including a Cold modifier

Recorded operation: reroll_with_mod · cold ON rare

Crafting cost

50 × Vivid Crystallised Lifeforce

Primal

Reforge a Rare item with random modifiers, including a Critical modifier

Recorded operation: reroll_with_mod · critical ON rare

Crafting cost

150 × Primal Crystallised Lifeforce

Primal

Reforge a Rare item with random modifiers, including a Defence modifier

Recorded operation: reroll_with_mod · defences ON rare

Crafting cost

75 × Primal Crystallised Lifeforce

Wild

Reforge a Rare item with random modifiers, including a Fire modifier

Recorded operation: reroll_with_mod · fire ON rare

Crafting cost

50 × Wild Crystallised Lifeforce