PoE 1 · build 25113903
Mechanics glossary
Understand the rule, then inspect the gems, passives, uniques and modifiers that change it.
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Resources
Charges
Endurance, Frenzy and Power Charges are counters that grant defensive, speed/damage and critical-strike bonuses.Offence
Impale
Impale records part of a physical hit and deals that amount later as reflected physical damage when the target is hit again.Offence
Far Shot
Far Shot scales projectile damage by distance travelled, with the exact range and damage depending on the granting stat.Debuffs
Intimidate
Intimidated targets take 10% increased attack damage; this does not increase damage over time.Defence
Fortification
Each Fortification stack makes the player take 1% less damage from hits, up to 20 stacks by default.Debuffs
Ailments
Ailments are damage-associated debuffs: ignite, chill, freeze, shock, scorch, brittle, sap, bleeding and poison.Resources
Reservation
Reservation sets aside life or mana for an ongoing effect, leaving that portion unavailable until the effect ends.Offence
Damage conversion
Damage conversion changes one damage type into another while retaining applicable modifiers from earlier types in the chain.No glossary entries match that search.