PoE Ref

PoE 1 · build 25113903

Mechanics glossary

Understand the rule, then inspect the gems, passives, uniques and modifiers that change it.

01

Resources

Charges

Endurance, Frenzy and Power Charges are counters that grant defensive, speed/damage and critical-strike bonuses.
220 linked records
02

Offence

Impale

Impale records part of a physical hit and deals that amount later as reflected physical damage when the target is hit again.
56 linked records
03

Offence

Far Shot

Far Shot scales projectile damage by distance travelled, with the exact range and damage depending on the granting stat.
4 linked records
04

Debuffs

Intimidate

Intimidated targets take 10% increased attack damage; this does not increase damage over time.
11 linked records
05

Defence

Fortification

Each Fortification stack makes the player take 1% less damage from hits, up to 20 stacks by default.
31 linked records
06

Debuffs

Ailments

Ailments are damage-associated debuffs: ignite, chill, freeze, shock, scorch, brittle, sap, bleeding and poison.
1023 linked records
07

Resources

Reservation

Reservation sets aside life or mana for an ongoing effect, leaving that portion unavailable until the effect ends.
151 linked records
08

Offence

Damage conversion

Damage conversion changes one damage type into another while retaining applicable modifiers from earlier types in the chain.
149 linked records