Defence
Fortification
Each Fortification stack makes the player take 1% less damage from hits, up to 20 stacks by default.
Rules at a glance
- Fortifying hits generate stacks according to damage relative to the enemy’s ailment threshold and rarity.
- Each stack grants 1% less damage taken from hits; damage over time is not a hit.
- The default maximum is 20 stacks and the default duration is six seconds.
- Stack instances expire independently rather than refreshing as one shared duration.
Gems
2 matchesPassive skills
23 matchesBase-tree results open the passive planner; Ascendancy results open their class reference.
- Tireless Frenzy1% increased Attack Speed per Fortification · +10 to maximum Fortification
- Armour and Evasion, Attack Damage while Fortified15% increased Evasion Rating and Armour · 10% increased Damage with Attack Skills while Fortified
- ChampionMelee Hits have 50% chance to Fortify · Taunt on Hit · 15% increased effect of Non-Curse Auras from your Skills · Your Hits permanently Intimidate Enemies that are on Full Life · Enemies Taunted by you take 10% increased Damage
- Maximum Fortification+1 to maximum Fortification
Unique items
3 matchesTranslated modifiers
3 matchesExamples use translated snapshot stat lines; record presence does not establish current drop availability.