Path of the Ranger
2 Display Can Take Character Start Point
Scion
2 Display Can Take Character Start Point
3 Display Can Take Character Start Point
1 Display Can Take Character Start Point
4 Display Can Take Character Start Point
6 Display Can Take Character Start Point
5 Display Can Take Character Start Point
40 Strength
40 Dexterity
40 Intelligence
20 Strength And Dexterity
20 Strength And Intelligence
20 Dexterity And Intelligence
1 Gain Endurance Charge Per Second If Have Been Hit Recently
1 Cannot Be Chilled
5 Damage +% Per Endurance Charge
1000 Accuracy Rating
1 Cannot Be Stunned
1000 Rage Loss Delay Ms
1 Cannot Be Stunned With 25 Rage
15 Berserker Damage +% Final
5 Damage Taken +%
200 Life And Mana Leech From Attack Damage Permyriad If Killed Recently
20 Apply Covered In Ash To Attacker On Hit % Vs Rare Or Unique Enemy
1 Unaffected By Ignite
10 Strength +%
20 Warcry Buff Effect +%
1 Can Apply Additional Tincture
8 Attack Damage Penetrates Elemental Resist %
20 Spell Suppression Chance %
3 Gain A Frenzy Charge Every X Seconds While Moving
1 Number Of Additional Projectiles
25 Mark Skills Curse Effect +%
1 Remove Bleed On Flask Use
10 Movement Speed +% During Flask Effect
10 Attack Speed +% During Flask Effect
3 Flask Charges Recovered Per 3 Seconds
25 Flasks % Chance To Not Consume Charges
1 Number Of Additional Curses Allowed
90 Energy Shield Regeneration Rate Per Minute %
10 Curse Effect +%
1 Occultist Immune To Stun While Has Energy Shield
-20 Exposure You Inflict Applies Extra % To Affected Resistance
10 Shock Minimum Damage Taken Increase %
1 Number Of Golems Allowed
1 Cannot Take Reflected Elemental Damage
30 Minion Damage +%
1 Offerings Also Buff You
-50 Self Offering Effect +%
2 Auras Grant Attack And Cast Speed +% To You And Your Allies
30 Area Of Effect +% For You And Minions If Consumed Corpse Recently
1 Life Leech Does Not Stop At Full Life
1 Kill Enemy On Hit If Under 10% Life
30 Skill Area Of Effect +% If Enemy Killed Recently
1 Cannot Take Reflected Physical Damage
1 Dual Wield Inherent Bonuses Are Doubled
50 Block Chance From Equipped Shield Is %
25 Aggravate Bleeding On Attack Hit Chance %
1 Gladiator Damage Vs Rare Unique Enemies +% Final Per 2 Seconds In Your Presence Up To 50%
1 Permanently Intimidate Enemies You Hit On Full Life
100 Chance To Taunt On Hit %
10 Taunted Enemies Damage Taken +%
50 Chance To Fortify On Melee Hit +%
15 Non Curse Aura Effect +%
8 Penetrate Elemental Resistances %
10 Create Consecrated Ground On Hit % Vs Rare Or Unique Enemy
4000 Your Consecrated Ground Effect Lingers For Ms After Leaving The Area
8 Damage Removed From Mana Before Life %
1 Number Of Additional Totems Allowed
25 Maximum Mana +%
1 Gain Arcane Surge On Spell Hit By You Or Your Totems
10 Arcane Surge On You Spell Damage +% Final From Hierophant
25 Reservation Efficiency +%
3000 Guardian Gain Life Regeneration Per Minute % For 1 Second Every 10 Seconds
10 You And Allies Additional Block % If Have Attacked Recently
10 You And Allies Additional Spell Block % If Cast Spell Recently
10 Add Power Charge On Critical Strike %
75 Additional Base Critical Strike Chance
1 Damage Cannot Be Reflected
10 Gain Elusive On Crit % Chance
200 Energy Shield Leech From Any Damage Permyriad
2 Trickster Damage +% Final Per Different Mastery
6 Spell Damage % Suppressed While On Full Energy Shield
25 Global Chance To Blind On Hit %
15 Cooldown Speed +%
30 Skill Area Of Effect +%
20 % Chance To Deal 150% Area Damage +% Final
1 Max Endurance Charges
1 Max Frenzy Charges
1 Max Power Charges
400 Charge Duration +%
25 Power Frenzy Or Endurance Charge On Kill %
1 Gain Scorching Sapping Brittle Confluxes While Two Highest Attributes Equal
1 Never Ignite Chill Freeze Shock
1 Chaos Damage Can Ignite Chill And Shock
1 Cannot Receive Elemental Ailments From Cursed Enemies
25 Weapon Physical Damage % To Add As Each Element
1 Keystone Battlemage
50 Light Radius +%
1 Has Unique Massive Shrine Effect
1 Has Unique Brutal Shrine Effect
40 Shrine Buff Effect On Self +%
25 Physical Damage % To Convert To Fire
25 Physical Damage % To Convert To Lightning
25 Physical Damage % To Convert To Cold
1 Elemental Ailments Reflected To Self
2 Number Of Zombies Allowed
3 Number Of Support Ghosts Allowed
5 Number Of Raging Spirits Allowed
1 Number Of Spectres Allowed
3 Number Of Skeletons Allowed
30 Explode Enemies For 25% Life As Chaos On Kill Chance %
1 Add Frenzy Charge Every 50 Rampage Stacks
2 Area Of Effect +% Per 25 Rampage Stacks
1 Player Gain Rampage Stacks
1 Gain Frenzy Charge If Attack Ignites
1 Culling Strike On Burning Enemies
50 Chance To Ignite %
20 Local Display Grants Skill Mirage Chieftain
1 Chaos Damage Does Not Bypass Energy Shield
30 Physical Hit And Dot Damage % Taken As Fire
50 Damage Taken Goes To Life Over 4 Seconds %
50 Debuff Time Passed +%
1 Chaos Damage Over Time Heals While Leeching Life
5 Gain Adrenaline For X Seconds On Kill
1 Modifiers To Number Of Projectiles Instead Apply To Splitting
2 Number Of Additional Projectiles
5 Physical Damage Reduction Rating Per 5 Evasion On Shield
20 Evasion Rating + Per 5 Maximum Energy Shield On Shield
1 Maximum Energy Shield + Per 5 Armour On Shield
50 Life Leech From Spell Damage Permyriad If Shield Has 30% Block Chance
1 Max Power Charges
15 Spell Damage +% Per Power Charge
1 Melee Attacks Usable Without Mana Cost
1 Physical Damage Can Chill
1 Physical Damage Can Shock
30 Attack Area Of Effect +%
-1 Enemy Extra Damage Rolls When On Full Life
20 Movement Velocity +% When On Full Life
80 Evasion Rating +% When On Full Life