Offence
Damage conversion
Damage conversion changes one damage type into another while retaining applicable modifiers from earlier types in the chain.
Rules at a glance
- Conversion follows the one-way chain Physical → Lightning → Cold → Fire → Chaos.
- Skill-specific conversion takes priority; other conversion is scaled proportionally if the total would exceed 100%.
- Converted damage can benefit from modifiers to its original type and its final type, but each modifier applies only once.
- Gained-as-extra damage is not conversion and does not remove damage from the source type.
Gems
108 matches
AbsolutionActive
Absolution of InspiringTransfigured
Artillery BallistaActive
Artillery Ballista of Cross StrafeTransfigured
Artillery Ballista of Focus FireTransfigured
Blast RainActive
Blast Rain of TrarthusTransfigured
Blink Arrow of Prismatic ClonesTransfigured
Burning ArrowActive
Burning Arrow of VigourTransfigured
Caustic ArrowActive
Caustic Arrow of PoisonTransfigured
Passive skills
9 matchesBase-tree results open the passive planner; Ascendancy results open their class reference.
- Shaper of FlamesHits always Ignite · All Damage with Hits can Ignite · Enemies Ignited by you have 40% of Physical Damage they deal converted to Fire
- Stormy Seas100% of Lightning Damage Converted to Cold Damage · Your Cold Damage can Shock
- Kaom's Binding15% increased Strength · Nearby Enemies Convert 25% of their Physical Damage to Fire
- The Fulcrum25% of Physical Damage Converted to Fire Damage · 25% of Physical Damage Converted to Cold Damage · 25% of Physical Damage Converted to Lightning Damage · Elemental Ailments you inflict are Reflected to you
- Born under FireNearby Enemies Convert 50% of their Physical Damage to Fire
- Triad Torments100% of Physical Damage converted to a random Element
Unique items
28 matchesTranslated modifiers
4 matchesExamples use translated snapshot stat lines; record presence does not establish current drop availability.
- Upgraded(20–25)% of Physical Damage Converted to Fire Damage
- Upgraded(20–25)% of Physical Damage Converted to Cold Damage
- Upgraded(20–25)% of Physical Damage Converted to Lightning Damage
- 100% of Physical Damage from Hits with this Weapon is Converted to a random Element100% of Physical Damage from Hits with this Weapon is Converted to a random Element