Area of Effect, Blind Effect
8 Skill Area Of Effect +%
15 Blind Effect +%
Shadow
The artist need not be present to make a lasting impression.
8 Skill Area Of Effect +%
15 Blind Effect +%
120 Life Regeneration Rate Per Minute % Per Trap Triggered Recently Up To 20%
120 Life Regeneration Rate Per Minute % Per Mine Detonated Recently Up To 20%
1 Immune To Ignite And Shock
8 Skill Area Of Effect +%
4 Movement Velocity +%
1 Cannot Be Blinded
100 Global Chance To Blind On Hit %
-15 Damage Taken +% From Blinded Enemies
1 Local Display Nearby Enemies Are Blinded
8 Skill Area Of Effect +%
10 Area Damage +%
-1 Extra Damage Rolls
1 Extra Critical Rolls
-1 Enemy Extra Damage Rolls
8 Skill Area Of Effect +%
5 Mine Laying Speed +%
50 Cooldown Speed +%
8 Skill Area Of Effect +%
5 Trap Throwing Speed +%
-30 Triggerbots Damage +% Final With Triggered Spells
20 Local Display Cast Triggerbots On Gain Skill
8 Skill Area Of Effect +%
5 Mine Laying Speed +%
150 Mine Aura Effect +%
2000 Mines Hinder Nearby Enemies For X Ms On Arming
8 Skill Area Of Effect +%
4 Movement Velocity +%
20 Nearby Traps Within X Units Also Trigger On Triggering Trap
50 Trap Skill Area Of Effect +%
8 Skill Area Of Effect +%
5 Trap Throwing Speed +%
30 % Chance To Deal 150% Area Damage +% Final
30 Take Half Area Damage From Hit % Chance
8 Skill Area Of Effect +%
10 Area Damage +%
50 Projectile Return % Chance
1 Random Projectile Direction
8 Projectile Speed +%
10 Projectile Damage +%
8 Projectile Speed +%
10 Projectile Damage +%
8 Skill Area Of Effect +%
5 Trap Throwing Speed +%
5 Mine Laying Speed +%
5 Global Hit Causes Monster Flee %
10 Fish Rarity +%
4 Cast Speed +%
1 Always Crit While Holding Fishing Rod
1 Can Catch Corrupted Fish
5 Global Hit Causes Monster Flee %
10 Fish Rarity +%
4 Cast Speed +%
60 Cast Speed +% Final While Holding Fishing Rod
5 Global Hit Causes Monster Flee %
10 Fish Rarity +%
4 Cast Speed +%
100 Lightning Damage % To Convert To Cold
1 Cold Damage Can Shock
5 Global Hit Causes Monster Flee %
10 Fish Rarity +%
4 Cast Speed +%
1 Enemies Chilled By Hits Take Damage Increased By Chill Effect
1 Enemies Chilled By Hits Deal Damage Lessened By Chill Effect
5 Global Hit Causes Monster Flee %
10 Fish Rarity +%
4 Cast Speed +%
1 Chill Effect Is Reversed
1 All Damage Taken Can Chill
5 Global Hit Causes Monster Flee %
10 Fish Rarity +%
4 Cast Speed +%
1 Local Display Touched By Tormented Illegal Fisherman
5 Global Hit Causes Monster Flee %
10 Fish Rarity +%
4 Cast Speed +%
50 Chance To Freeze Enemies For 1 Second When Hit %
1000 Freeze Minimum Duration X Ms
1 Cannot Be Frozen
5 Global Hit Causes Monster Flee %
10 Fish Rarity +%
4 Cast Speed +%
1 Evasion Rating Increased By Overcapped Cold Resistance
1 Critical Strike Chance Increased By Overcapped Lightning Resistance
40 Cold And Lightning Damage Resistance %
5 Global Hit Causes Monster Flee %
10 Fish Rarity +%
4 Cast Speed +%
1 Shock Proliferation Radius Is At Least 15
1 Enemy Shock On Kill