Offence
Impale
Impale records part of a physical hit and deals that amount later as reflected physical damage when the target is hit again.
Rules at a glance
- An Impale records 10% of the unmitigated physical damage of the hit that applied it.
- By default it is consumed by the next five hits against the target and expires after eight seconds.
- The later hit can come from any source. Impale damage is reflected damage and is mitigated when dealt.
- Impale effect scales the recorded amount; ordinary offensive modifiers do not apply a second time.
Gems
10 matches
Bear Trap of SkewersTransfigured
Bladefall of ImpalingTransfigured
Double Strike of ImpalingTransfigured
Impale SupportSupport
Lancing SteelActive
Shattering SteelActive
Shattering Steel of AmmunitionTransfigured
Shrapnel Ballista of SteelTransfigured
Splitting SteelActive
Splitting Steel of AmmunitionTransfigured
Passive skills
32 matchesBase-tree results open the passive planner; Ascendancy results open their class reference.
Unique items
2 matchesTranslated modifiers
12 matchesExamples use translated snapshot stat lines; record presence does not establish current drop availability.
- Upgraded(81–85)% increased Physical Damage · (13–15)% chance to Impale Enemies on Hit with Attacks
- Upgraded(86–94)% increased Physical Damage · (16–17)% chance to Impale Enemies on Hit with Attacks
- Upgraded(95–105)% increased Physical Damage · (18–20)% chance to Impale Enemies on Hit with Attacks
- of the Essence(12–16)% increased Impale Effect
- of the Essence(17–21)% increased Impale Effect
- of the Essence(22–25)% increased Impale Effect
- of the Essence(25–29)% increased Impale Effect
- of the Essence(30–34)% increased Impale Effect
- of the Essence(35–38)% increased Impale Effect
- of Impaling(5–7)% chance to Impale Enemies on Hit with Attacks
- Skewering(3–5)% increased Impale Effect
- Lancing(6–8)% increased Impale Effect