Temple Shattering Steel Effect
Your Shattering Steel becomes a Temple Effect.


Transfigured
Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.
40% increased Impale Effect
Regular, transfigured, Vaal, and awakened versions are joined from the game records.
Compatibility is derived from the game skill-type constraints.
| Gem level | Required level | Cost | Damage effectiveness | Effects | Exp. to next | Total exp. |
|---|---|---|---|---|---|---|
| 1 | 12 | 7 | 7000% | Projectiles deal up to 50% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | 15,249 | 0 |
| 2 | 15 | 8 | 7500% | Projectiles deal up to 50% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | 41,517 | 15,249 |
| 3 | 19 | 8 | 8000% | Projectiles deal up to 55% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | 81,983 | 56,766 |
| 4 | 23 | 8 | 8500% | Projectiles deal up to 60% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | 147,968 | 138,749 |
| 5 | 27 | 9 | 9000% | Projectiles deal up to 60% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | 250,557 | 286,717 |
| 6 | 31 | 9 | 9500% | Projectiles deal up to 65% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | 405,086 | 537,274 |
| 7 | 35 | 9 | 10000% | Projectiles deal up to 70% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | 447,718 | 942,360 |
| 8 | 38 | 9 | 10500% | Projectiles deal up to 70% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | 615,318 | 1,390,078 |
| 9 | 41 | 10 | 11000% | Projectiles deal up to 75% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | 834,639 | 2,005,396 |
| 10 | 44 | 10 | 11500% | Projectiles deal up to 80% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | 1,570,760 | 2,840,035 |
| 11 | 47 | 10 | 12000% | Projectiles deal up to 80% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | 1,633,987 | 4,410,795 |
| 12 | 50 | 10 | 12500% | Projectiles deal up to 85% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | 2,151,030 | 6,044,782 |
| 13 | 53 | 11 | 13000% | Projectiles deal up to 90% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | 2,812,189 | 8,195,812 |
| 14 | 56 | 11 | 13500% | Projectiles deal up to 90% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | 5,099,360 | 11,008,001 |
| 15 | 59 | 11 | 14000% | Projectiles deal up to 95% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | 9,400,731 | 16,107,361 |
| 16 | 62 | 11 | 14500% | Projectiles deal up to 100% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | 15,273,366 | 25,508,092 |
| 17 | 64 | 11 | 15000% | Projectiles deal up to 100% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | 26,286,582 | 40,781,458 |
| 18 | 66 | 12 | 15500% | Projectiles deal up to 105% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | 62,890,590 | 67,068,040 |
| 19 | 68 | 12 | 16000% | Projectiles deal up to 110% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | 212,046,017 | 129,958,630 |
| 20 | 70 | 12 | 16500% | Projectiles deal up to 110% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | — | 342,004,647 |
| Gem level | Required level | Cost | Damage effectiveness | Effects | Exp. to next | Total exp. |
|---|---|---|---|---|---|---|
| 21 | 72 | 12 | 17000% | Projectiles deal up to 115% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | — | — |
| 22 | 74 | 12 | 17500% | Projectiles deal up to 120% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | — | — |
| 23 | 76 | 12 | 18000% | Projectiles deal up to 120% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | — | — |
| 24 | 78 | 12 | 18500% | Projectiles deal up to 125% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | — | — |
| 25 | 80 | 13 | 19000% | Projectiles deal up to 130% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | — | — |
| 26 | 82 | 13 | 19500% | Projectiles deal up to 130% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | — | — |
| 27 | 84 | 13 | 20000% | Projectiles deal up to 135% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | — | — |
| 28 | 86 | 13 | 20500% | Projectiles deal up to 140% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | — | — |
| 29 | 88 | 13 | 21000% | Projectiles deal up to 140% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | — | — |
| 30 | 90 | 13 | 21500% | Projectiles deal up to 145% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | — | — |
| 31 | 91 | 13 | 21750% | Projectiles deal up to 150% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | — | — |
| 32 | 92 | 14 | 22000% | Projectiles deal up to 150% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | — | — |
| 33 | 93 | 14 | 22250% | Projectiles deal up to 155% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | — | — |
| 34 | 94 | 14 | 22500% | Projectiles deal up to 160% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | — | — |
| 35 | 95 | 14 | 22750% | Projectiles deal up to 160% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | — | — |
| 36 | 96 | 14 | 23000% | Projectiles deal up to 165% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | — | — |
| 37 | 97 | 14 | 23250% | Projectiles deal up to 170% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | — | — |
| 38 | 98 | 14 | 23500% | Projectiles deal up to 170% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | — | — |
| 39 | 99 | 14 | 23750% | Projectiles deal up to 175% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | — | — |
| 40 | 100 | 14 | 24000% | Projectiles deal up to 180% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | — | — |
Your Shattering Steel becomes a Temple Effect.