Support
Life Gain on Hit Support
Overview
Supports attack skills.
Properties
- Gem type
- Support
- Colour
- Red
- Attribute
- Strength
- Drop level
- 8
Compare gem levels and variants
Choose levels and quality to see which recorded properties and effects change. Additional skill effects remain in their separate progression tables.
Mechanics at a glance
- Gain 6 Life for each Enemy Hit
At 20% quality
Gain 10 Life for each Enemy Hit
Compatibility rules
- Allowed skill types
- Attack or Threshold Jewel Ranged Attack
- Excluded skill types
- None recorded
A skill must satisfy the allowed expression and must not satisfy the excluded expression. The check uses both the skill’s own and its granted minion skill types.
Active gems this can support 235
Compatibility is derived from the game skill-type constraints.
Gem progression 20 standard levels
The multiplier applies to supported skills: 130% means 1.3× the cost or reservation before other modifiers.
| Gem level | Required level | Cost & Reservation Multiplier | Effects | Exp. to next | Total exp. |
|---|---|---|---|---|---|
| 1 | 8 | 130% | Gain 6 Life for each Enemy Hit | 3,231 | 0 |
| 2 | 10 | 130% | Gain 8 Life for each Enemy Hit | 9,569 | 3,231 |
| 3 | 13 | 130% | Gain 10 Life for each Enemy Hit | 28,189 | 12,800 |
| 4 | 17 | 130% | Gain 12 Life for each Enemy Hit | 59,146 | 40,989 |
| 5 | 21 | 130% | Gain 14 Life for each Enemy Hit | 111,192 | 100,135 |
| 6 | 25 | 130% | Gain 16 Life for each Enemy Hit | 193,800 | 211,327 |
| 7 | 29 | 130% | Gain 18 Life for each Enemy Hit | 320,280 | 405,127 |
| 8 | 33 | 130% | Gain 20 Life for each Enemy Hit | 507,839 | 725,407 |
| 9 | 37 | 130% | Gain 22 Life for each Enemy Hit | 554,379 | 1,233,246 |
| 10 | 40 | 130% | Gain 24 Life for each Enemy Hit | 755,049 | 1,787,625 |
| 11 | 43 | 130% | Gain 26 Life for each Enemy Hit | 1,016,533 | 2,542,674 |
| 12 | 46 | 130% | Gain 28 Life for each Enemy Hit | 1,898,602 | 3,559,207 |
| 13 | 49 | 130% | Gain 30 Life for each Enemy Hit | 1,964,019 | 5,457,809 |
| 14 | 52 | 130% | Gain 32 Life for each Enemy Hit | 2,573,731 | 7,421,828 |
| 15 | 55 | 130% | Gain 34 Life for each Enemy Hit | 7,610,839 | 9,995,559 |
| 16 | 58 | 130% | Gain 36 Life for each Enemy Hit | 13,436,884 | 17,606,398 |
| 17 | 61 | 130% | Gain 38 Life for each Enemy Hit | 25,050,611 | 31,043,282 |
| 18 | 64 | 130% | Gain 40 Life for each Enemy Hit | 43,867,388 | 56,093,893 |
| 19 | 67 | 130% | Gain 42 Life for each Enemy Hit | 242,078,618 | 99,961,281 |
| 20 | 70 | 130% | Gain 44 Life for each Enemy Hit | — | 342,039,899 |
Show extended levels 21–40
| Gem level | Required level | Cost & Reservation Multiplier | Effects | Exp. to next | Total exp. |
|---|---|---|---|---|---|
| 21 | 72 | 130% | Gain 46 Life for each Enemy Hit | — | — |
| 22 | 74 | 130% | Gain 48 Life for each Enemy Hit | — | — |
| 23 | 76 | 130% | Gain 50 Life for each Enemy Hit | — | — |
| 24 | 78 | 130% | Gain 52 Life for each Enemy Hit | — | — |
| 25 | 80 | 130% | Gain 54 Life for each Enemy Hit | — | — |
| 26 | 82 | 130% | Gain 56 Life for each Enemy Hit | — | — |
| 27 | 84 | 130% | Gain 58 Life for each Enemy Hit | — | — |
| 28 | 86 | 130% | Gain 60 Life for each Enemy Hit | — | — |
| 29 | 88 | 130% | Gain 62 Life for each Enemy Hit | — | — |
| 30 | 90 | 130% | Gain 64 Life for each Enemy Hit | — | — |
| 31 | 91 | 130% | Gain 65 Life for each Enemy Hit | — | — |
| 32 | 92 | 130% | Gain 66 Life for each Enemy Hit | — | — |
| 33 | 93 | 130% | Gain 67 Life for each Enemy Hit | — | — |
| 34 | 94 | 130% | Gain 68 Life for each Enemy Hit | — | — |
| 35 | 95 | 130% | Gain 69 Life for each Enemy Hit | — | — |
| 36 | 96 | 130% | Gain 70 Life for each Enemy Hit | — | — |
| 37 | 97 | 130% | Gain 71 Life for each Enemy Hit | — | — |
| 38 | 98 | 130% | Gain 72 Life for each Enemy Hit | — | — |
| 39 | 99 | 130% | Gain 73 Life for each Enemy Hit | — | — |
| 40 | 100 | 130% | Gain 74 Life for each Enemy Hit | — | — |
Quality progression
Quality bonuses are separate from level progression. Values above 20 require a way to reach that quality.
| Quality | Effects |
|---|---|
| 0% | No quality bonus |
| 5% | Gain 2.5 Life for each Enemy Hit |
| 10% | Gain 5 Life for each Enemy Hit |
| 15% | Gain 7.5 Life for each Enemy Hit |
| 20% | Gain 10 Life for each Enemy Hit |
| 23% | Gain 11.5 Life for each Enemy Hit |
| 30% | Gain 15 Life for each Enemy Hit |