Revenant Explosive Arrow Effect
Your Explosive Arrow becomes a Revenant Effect.


Active
Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
Choose levels and quality to see which recorded properties and effects change. Additional skill effects remain in their separate progression tables.
+2 Maximum Explosive Arrows stuck in an Enemy
Support compatibility is evaluated against these recorded types. A support is omitted when its allowed expression does not match, its excluded expression matches, or this skill is marked as unable to be supported.
Compatibility is derived from the game skill-type constraints.
| Gem level | Required level | Cost | Effects | Exp. to next | Total exp. |
|---|---|---|---|---|---|
| 1 | 28 | 7 Mana | Explosion will have 47 to 71 added Fire Damage | 199,345 | 0 |
| 2 | 31 | 8 Mana | Explosion will have 57 to 86 added Fire Damage | 285,815 | 199,345 |
| 3 | 34 | 8 Mana | Explosion will have 69 to 104 added Fire Damage | 401,344 | 485,160 |
| 4 | 37 | 8 Mana | Explosion will have 83 to 125 added Fire Damage | 554,379 | 886,504 |
| 5 | 40 | 8 Mana | Explosion will have 100 to 149 added Fire Damage | 477,437 | 1,440,883 |
| 6 | 42 | 8 Mana | Explosion will have 112 to 168 added Fire Damage | 583,786 | 1,918,320 |
| 7 | 44 | 8 Mana | Explosion will have 126 to 189 added Fire Damage | 710,359 | 2,502,106 |
| 8 | 46 | 8 Mana | Explosion will have 141 to 212 added Fire Damage | 1,355,511 | 3,212,465 |
| 9 | 48 | 9 Mana | Explosion will have 158 to 238 added Fire Damage | 1,138,877 | 4,567,976 |
| 10 | 50 | 9 Mana | Explosion will have 177 to 266 added Fire Damage | 1,368,233 | 5,706,853 |
| 11 | 52 | 9 Mana | Explosion will have 198 to 298 added Fire Damage | 1,638,338 | 7,075,086 |
| 12 | 54 | 9 Mana | Explosion will have 222 to 333 added Fire Damage | 1,956,648 | 8,713,424 |
| 13 | 56 | 9 Mana | Explosion will have 247 to 371 added Fire Damage | 3,655,184 | 10,670,072 |
| 14 | 58 | 9 Mana | Explosion will have 276 to 414 added Fire Damage | 3,017,327 | 14,325,256 |
| 15 | 60 | 9 Mana | Explosion will have 307 to 461 added Fire Damage | 7,759,995 | 17,342,583 |
| 16 | 62 | 10 Mana | Explosion will have 342 to 513 added Fire Damage | 15,138,193 | 25,102,578 |
| 17 | 64 | 10 Mana | Explosion will have 381 to 571 added Fire Damage | 26,083,825 | 40,240,771 |
| 18 | 66 | 10 Mana | Explosion will have 423 to 635 added Fire Damage | 62,620,247 | 66,324,596 |
| 19 | 68 | 10 Mana | Explosion will have 470 to 705 added Fire Damage | 211,708,088 | 128,944,843 |
| 20 | 70 | 10 Mana | Explosion will have 522 to 783 added Fire Damage | — | 340,652,931 |
| Gem level | Required level | Cost | Effects | Exp. to next | Total exp. |
|---|---|---|---|---|---|
| 21 | 72 | 10 Mana | Explosion will have 579 to 868 added Fire Damage | — | — |
| 22 | 74 | 10 Mana | Explosion will have 642 to 963 added Fire Damage | — | — |
| 23 | 76 | 10 Mana | Explosion will have 711 to 1067 added Fire Damage | — | — |
| 24 | 78 | 11 Mana | Explosion will have 788 to 1181 added Fire Damage | — | — |
| 25 | 80 | 11 Mana | Explosion will have 872 to 1308 added Fire Damage | — | — |
| 26 | 82 | 11 Mana | Explosion will have 964 to 1447 added Fire Damage | — | — |
| 27 | 84 | 11 Mana | Explosion will have 1067 to 1600 added Fire Damage | — | — |
| 28 | 86 | 11 Mana | Explosion will have 1179 to 1768 added Fire Damage | — | — |
| 29 | 88 | 11 Mana | Explosion will have 1302 to 1954 added Fire Damage | — | — |
| 30 | 90 | 11 Mana | Explosion will have 1438 to 2157 added Fire Damage | — | — |
| 31 | 91 | 11 Mana | Explosion will have 1511 to 2267 added Fire Damage | — | — |
| 32 | 92 | 11 Mana | Explosion will have 1588 to 2382 added Fire Damage | — | — |
| 33 | 93 | 12 Mana | Explosion will have 1668 to 2502 added Fire Damage | — | — |
| 34 | 94 | 12 Mana | Explosion will have 1752 to 2628 added Fire Damage | — | — |
| 35 | 95 | 12 Mana | Explosion will have 1840 to 2760 added Fire Damage | — | — |
| 36 | 96 | 12 Mana | Explosion will have 1933 to 2899 added Fire Damage | — | — |
| 37 | 97 | 12 Mana | Explosion will have 2030 to 3044 added Fire Damage | — | — |
| 38 | 98 | 12 Mana | Explosion will have 2131 to 3197 added Fire Damage | — | — |
| 39 | 99 | 12 Mana | Explosion will have 2238 to 3356 added Fire Damage | — | — |
| 40 | 100 | 12 Mana | Explosion will have 2349 to 3524 added Fire Damage | — | — |
Quality bonuses are separate from level progression. Values above 20 require a way to reach that quality.
| Quality | Effects |
|---|---|
| 0% | No quality bonus |
| 5% | +0.5 Maximum Explosive Arrows stuck in an Enemy |
| 10% | +1 Maximum Explosive Arrow stuck in an Enemy |
| 15% | +1.5 Maximum Explosive Arrows stuck in an Enemy |
| 20% | +2 Maximum Explosive Arrows stuck in an Enemy |
| 23% | +2.3 Maximum Explosive Arrows stuck in an Enemy |
| 30% | +3 Maximum Explosive Arrows stuck in an Enemy |
Your Explosive Arrow becomes a Revenant Effect.
Your Explosive Arrow becomes a Twilight Effect.
Your Explosive Arrow becomes a Pandemonium Effect.