Support
Awakened Arrow Nova Support
Overview
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Properties
- Gem type
- Support
- Colour
- Green
- Attribute
- Dexterity
- Drop level
- 72
Compare gem levels and variants
Choose levels and quality to see which recorded properties and effects change. Additional skill effects remain in their separate progression tables.
Mechanics at a glance
- Fires 5 additional Projectiles
- Fires Projectiles in a circle
- Fires a Payload Arrow into the air
Projectiles Fire from where the Payload Arrow lands - This Skill can only be used with Bows
- Supported Skills deal 15% less Projectile Damage
10% increased Projectile Damage
Related gem versions 1
Regular, transfigured, Vaal, and awakened versions are joined from the game records.
Compatibility rules
- Allowed skill types
- (Projectile or Threshold Jewel Projectile) and (Ranged Attack or Threshold Jewel Ranged Attack) and Projectiles From User
- Excluded skill types
- Channel or Creates Minion or Projectiles Not From User or Projectiles Number Modifiers Not Applied
A skill must satisfy the allowed expression and must not satisfy the excluded expression. The check uses both the skill’s own and its granted minion skill types.
Active gems this can support 57
Compatibility is derived from the game skill-type constraints.
Gem progression 20 standard levels
The multiplier applies to supported skills: 150% means 1.5× the cost or reservation before other modifiers.
| Gem level | Required level | Cost & Reservation Multiplier | Effects | Exp. to next | Total exp. |
|---|---|---|---|---|---|
| 1 | 72 | 150% | Supported Skills deal 15% less Projectile Damage | 413,882,498 | 0 |
| 2 | 74 | 150% | Supported Skills deal 14% less Projectile Damage | 455,270,747 | 413,882,498 |
| 3 | 76 | 150% | Supported Skills deal 13% less Projectile Damage | 500,797,822 | 869,153,245 |
| 4 | 78 | 150% | Supported Skills deal 12% less Projectile Damage | 550,877,605 | 1,369,951,067 |
| 5 | 80 | 150% | Supported Skills deal 11% less Projectile Damage | — | 1,920,828,672 |
| 6 | 82 | 150% | Supported Skills deal 10% less Projectile Damage | — | — |
| 7 | 84 | 150% | Supported Skills deal 10% less Projectile Damage | — | — |
| 8 | 86 | 150% | Supported Skills deal 9% less Projectile Damage | — | — |
| 9 | 88 | 150% | Supported Skills deal 9% less Projectile Damage | — | — |
| 10 | 90 | 150% | Supported Skills deal 8% less Projectile Damage | — | — |
| 11 | 91 | 150% | Supported Skills deal 8% less Projectile Damage | — | — |
| 12 | 92 | 150% | Supported Skills deal 7% less Projectile Damage | — | — |
| 13 | 93 | 150% | Supported Skills deal 7% less Projectile Damage | — | — |
| 14 | 94 | 150% | Supported Skills deal 6% less Projectile Damage | — | — |
| 15 | 95 | 150% | Supported Skills deal 6% less Projectile Damage | — | — |
| 16 | 96 | 150% | Supported Skills deal 5% less Projectile Damage | — | — |
| 17 | 97 | 150% | Supported Skills deal 5% less Projectile Damage | — | — |
| 18 | 98 | 150% | Supported Skills deal 4% less Projectile Damage | — | — |
| 19 | 99 | 150% | Supported Skills deal 4% less Projectile Damage | — | — |
| 20 | 100 | 150% | Supported Skills deal 3% less Projectile Damage | — | — |
Quality progression
Quality bonuses are separate from level progression. Values above 20 require a way to reach that quality.
| Quality | Effects |
|---|---|
| 0% | No quality bonus |
| 5% | 2.5% increased Projectile Damage |
| 10% | 5% increased Projectile Damage |
| 15% | 7.5% increased Projectile Damage |
| 20% | 10% increased Projectile Damage |
| 23% | 11.5% increased Projectile Damage |
| 30% | 15% increased Projectile Damage |