Breach Swarm Kinetic Fusillade Effect
Your Kinetic Fusillade becomes a Breach Swarm Effect.


Active
Wave your wand to create a hovering kinetic projectile. After a short duration, the projectile is fired at an enemy, dealing area damage on impact and chaining to further targets. Using this attack again will reset the duration for all hovering projectiles. Multiple projectiles fired in sequence will attempt to target different enemies. Cannot be directly used by traps or mines.
These are explicitly reviewed shop relationships, separate from free quest rewards. Class eligibility is preserved exactly; omitted stock is unknown, not unavailable.
| Vendor | Vendor / unlock | Classes | Evidence |
|---|---|---|---|
| Nessa | The Siren's Cadence | Witch, Shadow, Scion | Official change record |
Choose levels and quality to see which recorded properties and effects change. Additional skill effects remain in their separate progression tables.
Projectiles deal +4% more Damage per previous Projectile fired in sequence
Regular, transfigured, Vaal, and awakened versions are joined from the game records.
Support compatibility is evaluated against these recorded types. A support is omitted when its allowed expression does not match, its excluded expression matches, or this skill is marked as unable to be supported.
Compatibility is derived from the game skill-type constraints.
| Gem level | Required level | Cost | Damage effectiveness | Effects | Exp. to next | Total exp. |
|---|---|---|---|---|---|---|
| 1 | 12 | 6 Mana | 93.5% | Projectiles deal +3% more Damage per previous Projectile fired in sequence | 9,569 | 0 |
| 2 | 15 | 7 Mana | 94.2% | Projectiles deal +3% more Damage per previous Projectile fired in sequence | 28,189 | 9,569 |
| 3 | 19 | 7 Mana | 94.9% | Projectiles deal +3% more Damage per previous Projectile fired in sequence | 59,146 | 37,758 |
| 4 | 23 | 7 Mana | 95.6% | Projectiles deal +4% more Damage per previous Projectile fired in sequence | 111,192 | 96,904 |
| 5 | 27 | 7 Mana | 96.3% | Projectiles deal +4% more Damage per previous Projectile fired in sequence | 193,800 | 208,096 |
| 6 | 31 | 7 Mana | 97.1% | Projectiles deal +4% more Damage per previous Projectile fired in sequence | 320,280 | 401,896 |
| 7 | 35 | 8 Mana | 97.8% | Projectiles deal +4% more Damage per previous Projectile fired in sequence | 359,090 | 722,176 |
| 8 | 38 | 8 Mana | 98.5% | Projectiles deal +5% more Damage per previous Projectile fired in sequence | 498,508 | 1,081,266 |
| 9 | 41 | 8 Mana | 99.2% | Projectiles deal +5% more Damage per previous Projectile fired in sequence | 682,057 | 1,579,774 |
| 10 | 44 | 8 Mana | 99.9% | Projectiles deal +5% more Damage per previous Projectile fired in sequence | 921,777 | 2,261,831 |
| 11 | 47 | 9 Mana | 100.6% | Projectiles deal +5% more Damage per previous Projectile fired in sequence | 1,727,879 | 3,183,608 |
| 12 | 50 | 9 Mana | 101.3% | Projectiles deal +6% more Damage per previous Projectile fired in sequence | 1,791,769 | 4,911,487 |
| 13 | 53 | 9 Mana | 102% | Projectiles deal +6% more Damage per previous Projectile fired in sequence | 2,353,679 | 6,703,256 |
| 14 | 56 | 9 Mana | 102.7% | Projectiles deal +6% more Damage per previous Projectile fired in sequence | 3,070,912 | 9,056,935 |
| 15 | 59 | 9 Mana | 103.4% | Projectiles deal +6% more Damage per previous Projectile fired in sequence | 9,095,466 | 12,127,847 |
| 16 | 62 | 10 Mana | 104.2% | Projectiles deal +7% more Damage per previous Projectile fired in sequence | 16,039,890 | 21,223,313 |
| 17 | 64 | 10 Mana | 104.9% | Projectiles deal +7% more Damage per previous Projectile fired in sequence | 29,817,117 | 37,263,203 |
| 18 | 66 | 10 Mana | 105.6% | Projectiles deal +7% more Damage per previous Projectile fired in sequence | 62,895,056 | 67,080,320 |
| 19 | 68 | 10 Mana | 106.3% | Projectiles deal +7% more Damage per previous Projectile fired in sequence | 212,051,599 | 129,975,376 |
| 20 | 70 | 10 Mana | 107% | Projectiles deal +8% more Damage per previous Projectile fired in sequence | — | 342,026,975 |
| Gem level | Required level | Cost | Damage effectiveness | Effects | Exp. to next | Total exp. |
|---|---|---|---|---|---|---|
| 21 | 72 | 11 Mana | 107.7% | Projectiles deal +8% more Damage per previous Projectile fired in sequence | — | — |
| 22 | 74 | 11 Mana | 108.4% | Projectiles deal +8% more Damage per previous Projectile fired in sequence | — | — |
| 23 | 76 | 11 Mana | 109.1% | Projectiles deal +8% more Damage per previous Projectile fired in sequence | — | — |
| 24 | 78 | 11 Mana | 109.8% | Projectiles deal +9% more Damage per previous Projectile fired in sequence | — | — |
| 25 | 80 | 11 Mana | 110.6% | Projectiles deal +9% more Damage per previous Projectile fired in sequence | — | — |
| 26 | 82 | 12 Mana | 111.3% | Projectiles deal +9% more Damage per previous Projectile fired in sequence | — | — |
| 27 | 84 | 12 Mana | 112% | Projectiles deal +9% more Damage per previous Projectile fired in sequence | — | — |
| 28 | 86 | 12 Mana | 112.7% | Projectiles deal +9% more Damage per previous Projectile fired in sequence | — | — |
| 29 | 88 | 12 Mana | 113.4% | Projectiles deal +10% more Damage per previous Projectile fired in sequence | — | — |
| 30 | 90 | 13 Mana | 114.1% | Projectiles deal +10% more Damage per previous Projectile fired in sequence | — | — |
| 31 | 91 | 13 Mana | 114.5% | Projectiles deal +10% more Damage per previous Projectile fired in sequence | — | — |
| 32 | 92 | 13 Mana | 114.8% | Projectiles deal +10% more Damage per previous Projectile fired in sequence | — | — |
| 33 | 93 | 13 Mana | 115.2% | Projectiles deal +11% more Damage per previous Projectile fired in sequence | — | — |
| 34 | 94 | 13 Mana | 115.5% | Projectiles deal +11% more Damage per previous Projectile fired in sequence | — | — |
| 35 | 95 | 13 Mana | 115.9% | Projectiles deal +11% more Damage per previous Projectile fired in sequence | — | — |
| 36 | 96 | 13 Mana | 116.2% | Projectiles deal +11% more Damage per previous Projectile fired in sequence | — | — |
| 37 | 97 | 13 Mana | 116.6% | Projectiles deal +12% more Damage per previous Projectile fired in sequence | — | — |
| 38 | 98 | 13 Mana | 116.9% | Projectiles deal +12% more Damage per previous Projectile fired in sequence | — | — |
| 39 | 99 | 13 Mana | 117.3% | Projectiles deal +12% more Damage per previous Projectile fired in sequence | — | — |
| 40 | 100 | 14 Mana | 117.7% | Projectiles deal +12% more Damage per previous Projectile fired in sequence | — | — |
Quality bonuses are separate from level progression. Values above 20 require a way to reach that quality.
| Quality | Effects |
|---|---|
| 0% | No quality bonus |
| 5% | Projectiles deal +1% more Damage per previous Projectile fired in sequence |
| 10% | Projectiles deal +2% more Damage per previous Projectile fired in sequence |
| 15% | Projectiles deal +3% more Damage per previous Projectile fired in sequence |
| 20% | Projectiles deal +4% more Damage per previous Projectile fired in sequence |
| 23% | Projectiles deal +4.6% more Damage per previous Projectile fired in sequence |
| 30% | Projectiles deal +6% more Damage per previous Projectile fired in sequence |
Your Kinetic Fusillade becomes a Breach Swarm Effect.