Breach Swarm Kinetic Fusillade Effect
Your Kinetic Fusillade becomes a Breach Swarm Effect.


Active
Wave your wand to create a hovering kinetic projectile. After a short duration, the projectile is fired at an enemy, dealing area damage on impact and chaining to further targets. Using this attack again will reset the duration for all hovering projectiles. Multiple projectiles fired in sequence will attempt to target different enemies. Cannot be directly used by traps or mines.
Projectiles deal +4% more Damage per previous Projectile fired in sequence
Regular, transfigured, Vaal, and awakened versions are joined from the game records.
Compatibility is derived from the game skill-type constraints.
| Gem level | Required level | Cost | Damage effectiveness | Effects | Exp. to next | Total exp. |
|---|---|---|---|---|---|---|
| 1 | 12 | 6 | -650% | Projectiles deal +3% more Damage per previous Projectile fired in sequence | 9,569 | 0 |
| 2 | 15 | 7 | -580% | Projectiles deal +3% more Damage per previous Projectile fired in sequence | 28,189 | 9,569 |
| 3 | 19 | 7 | -510% | Projectiles deal +3% more Damage per previous Projectile fired in sequence | 59,146 | 37,758 |
| 4 | 23 | 7 | -440% | Projectiles deal +4% more Damage per previous Projectile fired in sequence | 111,192 | 96,904 |
| 5 | 27 | 7 | -370% | Projectiles deal +4% more Damage per previous Projectile fired in sequence | 193,800 | 208,096 |
| 6 | 31 | 7 | -290% | Projectiles deal +4% more Damage per previous Projectile fired in sequence | 320,280 | 401,896 |
| 7 | 35 | 8 | -220% | Projectiles deal +4% more Damage per previous Projectile fired in sequence | 359,090 | 722,176 |
| 8 | 38 | 8 | -150% | Projectiles deal +5% more Damage per previous Projectile fired in sequence | 498,508 | 1,081,266 |
| 9 | 41 | 8 | -80% | Projectiles deal +5% more Damage per previous Projectile fired in sequence | 682,057 | 1,579,774 |
| 10 | 44 | 8 | -10% | Projectiles deal +5% more Damage per previous Projectile fired in sequence | 921,777 | 2,261,831 |
| 11 | 47 | 9 | 60% | Projectiles deal +5% more Damage per previous Projectile fired in sequence | 1,727,879 | 3,183,608 |
| 12 | 50 | 9 | 130% | Projectiles deal +6% more Damage per previous Projectile fired in sequence | 1,791,769 | 4,911,487 |
| 13 | 53 | 9 | 200% | Projectiles deal +6% more Damage per previous Projectile fired in sequence | 2,353,679 | 6,703,256 |
| 14 | 56 | 9 | 270% | Projectiles deal +6% more Damage per previous Projectile fired in sequence | 3,070,912 | 9,056,935 |
| 15 | 59 | 9 | 340% | Projectiles deal +6% more Damage per previous Projectile fired in sequence | 9,095,466 | 12,127,847 |
| 16 | 62 | 10 | 420% | Projectiles deal +7% more Damage per previous Projectile fired in sequence | 16,039,890 | 21,223,313 |
| 17 | 64 | 10 | 490% | Projectiles deal +7% more Damage per previous Projectile fired in sequence | 29,817,117 | 37,263,203 |
| 18 | 66 | 10 | 560% | Projectiles deal +7% more Damage per previous Projectile fired in sequence | 62,895,056 | 67,080,320 |
| 19 | 68 | 10 | 630% | Projectiles deal +7% more Damage per previous Projectile fired in sequence | 212,051,599 | 129,975,376 |
| 20 | 70 | 10 | 700% | Projectiles deal +8% more Damage per previous Projectile fired in sequence | — | 342,026,975 |
| Gem level | Required level | Cost | Damage effectiveness | Effects | Exp. to next | Total exp. |
|---|---|---|---|---|---|---|
| 21 | 72 | 11 | 770% | Projectiles deal +8% more Damage per previous Projectile fired in sequence | — | — |
| 22 | 74 | 11 | 840% | Projectiles deal +8% more Damage per previous Projectile fired in sequence | — | — |
| 23 | 76 | 11 | 910% | Projectiles deal +8% more Damage per previous Projectile fired in sequence | — | — |
| 24 | 78 | 11 | 980% | Projectiles deal +9% more Damage per previous Projectile fired in sequence | — | — |
| 25 | 80 | 11 | 1060% | Projectiles deal +9% more Damage per previous Projectile fired in sequence | — | — |
| 26 | 82 | 12 | 1130% | Projectiles deal +9% more Damage per previous Projectile fired in sequence | — | — |
| 27 | 84 | 12 | 1200% | Projectiles deal +9% more Damage per previous Projectile fired in sequence | — | — |
| 28 | 86 | 12 | 1270% | Projectiles deal +9% more Damage per previous Projectile fired in sequence | — | — |
| 29 | 88 | 12 | 1340% | Projectiles deal +10% more Damage per previous Projectile fired in sequence | — | — |
| 30 | 90 | 13 | 1410% | Projectiles deal +10% more Damage per previous Projectile fired in sequence | — | — |
| 31 | 91 | 13 | 1450% | Projectiles deal +10% more Damage per previous Projectile fired in sequence | — | — |
| 32 | 92 | 13 | 1480% | Projectiles deal +10% more Damage per previous Projectile fired in sequence | — | — |
| 33 | 93 | 13 | 1520% | Projectiles deal +11% more Damage per previous Projectile fired in sequence | — | — |
| 34 | 94 | 13 | 1550% | Projectiles deal +11% more Damage per previous Projectile fired in sequence | — | — |
| 35 | 95 | 13 | 1590% | Projectiles deal +11% more Damage per previous Projectile fired in sequence | — | — |
| 36 | 96 | 13 | 1620% | Projectiles deal +11% more Damage per previous Projectile fired in sequence | — | — |
| 37 | 97 | 13 | 1660% | Projectiles deal +12% more Damage per previous Projectile fired in sequence | — | — |
| 38 | 98 | 13 | 1690% | Projectiles deal +12% more Damage per previous Projectile fired in sequence | — | — |
| 39 | 99 | 13 | 1730% | Projectiles deal +12% more Damage per previous Projectile fired in sequence | — | — |
| 40 | 100 | 14 | 1770% | Projectiles deal +12% more Damage per previous Projectile fired in sequence | — | — |
Your Kinetic Fusillade becomes a Breach Swarm Effect.