Support
Greater Kinetic Instability Support
Overview
Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on critical strike. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
Properties
- Gem type
- Support
- Colour
- Blue
- Attribute
- Intelligence
- Drop level
- 72
Compare gem levels and variants
Choose levels and quality to see which recorded properties and effects change. Additional skill effects remain in their separate progression tables.
Mechanics at a glance
- Trigger Kinetic Flux on Critical Strike
10% increased Attack Damage
Related gem versions 1
Regular, transfigured, Vaal, and awakened versions are joined from the game records.
Compatibility rules
- Allowed skill types
- Ranged Attack
- Excluded skill types
- Trapped or Remote Mined or Summons Totem or Disallow Trigger Supports or Minion
A skill must satisfy the allowed expression and must not satisfy the excluded expression. The check uses both the skill’s own and its granted minion skill types.
Active gems this can support 86
Compatibility is derived from the game skill-type constraints.
Gem progression 15 standard levels
The multiplier applies to supported skills: 130% means 1.3× the cost or reservation before other modifiers.
| Gem level | Required level | Cost & Reservation Multiplier | Exp. to next | Total exp. |
|---|---|---|---|---|
| 1 | 72 | 130% | 226,854,909 | 0 |
| 2 | 74 | 130% | 1,439,190,228 | 226,854,909 |
| 3 | 76 | 130% | — | 1,666,045,137 |
| 4 | 78 | 130% | — | — |
| 5 | 80 | 130% | — | — |
| 6 | 82 | 130% | — | — |
| 7 | 84 | 130% | — | — |
| 8 | 86 | 130% | — | — |
| 9 | 88 | 130% | — | — |
| 10 | 90 | 130% | — | — |
| 11 | 91 | 130% | — | — |
| 12 | 92 | 130% | — | — |
| 13 | 93 | 130% | — | — |
| 14 | 94 | 130% | — | — |
| 15 | 95 | 130% | — | — |
Quality progression
Quality bonuses are separate from level progression. Values above 20 require a way to reach that quality.
| Quality | Effects |
|---|---|
| 0% | No quality bonus |
| 5% | 2.5% increased Attack Damage |
| 10% | 5% increased Attack Damage |
| 15% | 7.5% increased Attack Damage |
| 20% | 10% increased Attack Damage |
| 23% | 11.5% increased Attack Damage |
| 30% | 15% increased Attack Damage |