Breach Swarm Kinetic Fusillade Effect
Your Kinetic Fusillade becomes a Breach Swarm Effect.


Transfigured
Wave your wand to create multiple hovering kinetic projectiles. After a short duration, the projectiles explode, dealing area damage. Using this attack again will reset the duration for all hovering projectiles. Cannot be directly used by traps or mines.
Choose levels and quality to see which recorded properties and effects change. Additional skill effects remain in their separate progression tables.
Fires +1 Projectile
Regular, transfigured, Vaal, and awakened versions are joined from the game records.
Support compatibility is evaluated against these recorded types. A support is omitted when its allowed expression does not match, its excluded expression matches, or this skill is marked as unable to be supported.
Compatibility is derived from the game skill-type constraints.
| Gem level | Required level | Cost | Damage effectiveness | Effects | Exp. to next | Total exp. |
|---|---|---|---|---|---|---|
| 1 | 12 | 6 Mana | 72% | Base radius is 2 metres Projectiles deal +10% more Damage per previous Projectile fired in sequence | 9,569 | 0 |
| 2 | 15 | 6 Mana | 72.7% | Base radius is 2 metres Projectiles deal +10% more Damage per previous Projectile fired in sequence | 28,189 | 9,569 |
| 3 | 19 | 7 Mana | 73.5% | Base radius is 2 metres Projectiles deal +11% more Damage per previous Projectile fired in sequence | 59,146 | 37,758 |
| 4 | 23 | 7 Mana | 74.2% | Base radius is 2 metres Projectiles deal +11% more Damage per previous Projectile fired in sequence | 111,192 | 96,904 |
| 5 | 27 | 7 Mana | 74.9% | Base radius is 2.1 metres Projectiles deal +11% more Damage per previous Projectile fired in sequence | 193,800 | 208,096 |
| 6 | 31 | 8 Mana | 75.7% | Base radius is 2.1 metres Projectiles deal +12% more Damage per previous Projectile fired in sequence | 320,280 | 401,896 |
| 7 | 35 | 8 Mana | 76.4% | Base radius is 2.1 metres Projectiles deal +12% more Damage per previous Projectile fired in sequence | 359,090 | 722,176 |
| 8 | 38 | 8 Mana | 77.2% | Base radius is 2.1 metres Projectiles deal +12% more Damage per previous Projectile fired in sequence | 498,508 | 1,081,266 |
| 9 | 41 | 8 Mana | 77.9% | Base radius is 2.2 metres Projectiles deal +13% more Damage per previous Projectile fired in sequence | 682,057 | 1,579,774 |
| 10 | 44 | 8 Mana | 78.6% | Base radius is 2.2 metres Projectiles deal +13% more Damage per previous Projectile fired in sequence | 921,777 | 2,261,831 |
| 11 | 47 | 9 Mana | 79.4% | Base radius is 2.2 metres Projectiles deal +13% more Damage per previous Projectile fired in sequence | 1,727,879 | 3,183,608 |
| 12 | 50 | 9 Mana | 80.1% | Base radius is 2.2 metres Projectiles deal +13% more Damage per previous Projectile fired in sequence | 1,791,769 | 4,911,487 |
| 13 | 53 | 9 Mana | 80.8% | Base radius is 2.3 metres Projectiles deal +14% more Damage per previous Projectile fired in sequence | 2,353,679 | 6,703,256 |
| 14 | 56 | 9 Mana | 81.6% | Base radius is 2.3 metres Projectiles deal +14% more Damage per previous Projectile fired in sequence | 3,070,912 | 9,056,935 |
| 15 | 59 | 9 Mana | 82.3% | Base radius is 2.3 metres Projectiles deal +14% more Damage per previous Projectile fired in sequence | 9,095,466 | 12,127,847 |
| 16 | 62 | 10 Mana | 83.1% | Base radius is 2.3 metres Projectiles deal +15% more Damage per previous Projectile fired in sequence | 16,039,890 | 21,223,313 |
| 17 | 64 | 10 Mana | 83.8% | Base radius is 2.4 metres Projectiles deal +15% more Damage per previous Projectile fired in sequence | 29,817,117 | 37,263,203 |
| 18 | 66 | 10 Mana | 84.5% | Base radius is 2.4 metres Projectiles deal +15% more Damage per previous Projectile fired in sequence | 62,895,056 | 67,080,320 |
| 19 | 68 | 10 Mana | 85.3% | Base radius is 2.4 metres Projectiles deal +16% more Damage per previous Projectile fired in sequence | 212,051,599 | 129,975,376 |
| 20 | 70 | 10 Mana | 86% | Base radius is 2.4 metres Projectiles deal +16% more Damage per previous Projectile fired in sequence | — | 342,026,975 |
| Gem level | Required level | Cost | Damage effectiveness | Effects | Exp. to next | Total exp. |
|---|---|---|---|---|---|---|
| 21 | 72 | 10 Mana | 86.7% | Base radius is 2.5 metres Projectiles deal +16% more Damage per previous Projectile fired in sequence | — | — |
| 22 | 74 | 10 Mana | 87.5% | Base radius is 2.5 metres Projectiles deal +17% more Damage per previous Projectile fired in sequence | — | — |
| 23 | 76 | 10 Mana | 88.2% | Base radius is 2.5 metres Projectiles deal +17% more Damage per previous Projectile fired in sequence | — | — |
| 24 | 78 | 11 Mana | 88.9% | Base radius is 2.5 metres Projectiles deal +17% more Damage per previous Projectile fired in sequence | — | — |
| 25 | 80 | 11 Mana | 89.7% | Base radius is 2.6 metres Projectiles deal +18% more Damage per previous Projectile fired in sequence | — | — |
| 26 | 82 | 11 Mana | 90.4% | Base radius is 2.6 metres Projectiles deal +18% more Damage per previous Projectile fired in sequence | — | — |
| 27 | 84 | 11 Mana | 91.2% | Base radius is 2.6 metres Projectiles deal +18% more Damage per previous Projectile fired in sequence | — | — |
| 28 | 86 | 11 Mana | 91.9% | Base radius is 2.6 metres Projectiles deal +19% more Damage per previous Projectile fired in sequence | — | — |
| 29 | 88 | 11 Mana | 92.6% | Base radius is 2.7 metres Projectiles deal +19% more Damage per previous Projectile fired in sequence | — | — |
| 30 | 90 | 11 Mana | 93.4% | Base radius is 2.7 metres Projectiles deal +19% more Damage per previous Projectile fired in sequence | — | — |
| 31 | 91 | 11 Mana | 93.7% | Base radius is 2.7 metres Projectiles deal +19% more Damage per previous Projectile fired in sequence | — | — |
| 32 | 92 | 11 Mana | 94.1% | Base radius is 2.7 metres Projectiles deal +19% more Damage per previous Projectile fired in sequence | — | — |
| 33 | 93 | 12 Mana | 94.5% | Base radius is 2.7 metres Projectiles deal +20% more Damage per previous Projectile fired in sequence | — | — |
| 34 | 94 | 12 Mana | 94.8% | Base radius is 2.7 metres Projectiles deal +20% more Damage per previous Projectile fired in sequence | — | — |
| 35 | 95 | 12 Mana | 95.2% | Base radius is 2.7 metres Projectiles deal +20% more Damage per previous Projectile fired in sequence | — | — |
| 36 | 96 | 12 Mana | 95.6% | Base radius is 2.8 metres Projectiles deal +20% more Damage per previous Projectile fired in sequence | — | — |
| 37 | 97 | 12 Mana | 95.9% | Base radius is 2.8 metres Projectiles deal +20% more Damage per previous Projectile fired in sequence | — | — |
| 38 | 98 | 12 Mana | 96.3% | Base radius is 2.8 metres Projectiles deal +20% more Damage per previous Projectile fired in sequence | — | — |
| 39 | 99 | 12 Mana | 96.7% | Base radius is 2.8 metres Projectiles deal +21% more Damage per previous Projectile fired in sequence | — | — |
| 40 | 100 | 12 Mana | 97.1% | Base radius is 2.8 metres Projectiles deal +21% more Damage per previous Projectile fired in sequence | — | — |
Quality bonuses are separate from level progression. Values above 20 require a way to reach that quality.
| Quality | Effects |
|---|---|
| 0% | No quality bonus |
| 5% | — |
| 10% | — |
| 15% | — |
| 20% | Fires +1 Projectile |
| 23% | — |
| 30% | — |
Your Kinetic Fusillade becomes a Breach Swarm Effect.