Breach Swarm Kinetic Fusillade Effect
Your Kinetic Fusillade becomes a Breach Swarm Effect.


Transfigured
Wave your wand to create multiple hovering kinetic projectiles. After a short duration, the projectiles explode, dealing area damage. Using this attack again will reset the duration for all hovering projectiles. Cannot be directly used by traps or mines.
Fires 1 Projectile
Regular, transfigured, Vaal, and awakened versions are joined from the game records.
Compatibility is derived from the game skill-type constraints.
| Gem level | Required level | Cost | Damage effectiveness | Effects | Exp. to next | Total exp. |
|---|---|---|---|---|---|---|
| 1 | 12 | 6 | -2800% | Base radius is 2 metres Projectiles deal +10% more Damage per previous Projectile fired in sequence | 9,569 | 0 |
| 2 | 15 | 6 | -2730% | Base radius is 2 metres Projectiles deal +10% more Damage per previous Projectile fired in sequence | 28,189 | 9,569 |
| 3 | 19 | 7 | -2650% | Base radius is 2 metres Projectiles deal +11% more Damage per previous Projectile fired in sequence | 59,146 | 37,758 |
| 4 | 23 | 7 | -2580% | Base radius is 2 metres Projectiles deal +11% more Damage per previous Projectile fired in sequence | 111,192 | 96,904 |
| 5 | 27 | 7 | -2510% | Base radius is 2.1 metres Projectiles deal +11% more Damage per previous Projectile fired in sequence | 193,800 | 208,096 |
| 6 | 31 | 8 | -2430% | Base radius is 2.1 metres Projectiles deal +12% more Damage per previous Projectile fired in sequence | 320,280 | 401,896 |
| 7 | 35 | 8 | -2360% | Base radius is 2.1 metres Projectiles deal +12% more Damage per previous Projectile fired in sequence | 359,090 | 722,176 |
| 8 | 38 | 8 | -2280% | Base radius is 2.1 metres Projectiles deal +12% more Damage per previous Projectile fired in sequence | 498,508 | 1,081,266 |
| 9 | 41 | 8 | -2210% | Base radius is 2.2 metres Projectiles deal +13% more Damage per previous Projectile fired in sequence | 682,057 | 1,579,774 |
| 10 | 44 | 8 | -2140% | Base radius is 2.2 metres Projectiles deal +13% more Damage per previous Projectile fired in sequence | 921,777 | 2,261,831 |
| 11 | 47 | 9 | -2060% | Base radius is 2.2 metres Projectiles deal +13% more Damage per previous Projectile fired in sequence | 1,727,879 | 3,183,608 |
| 12 | 50 | 9 | -1990% | Base radius is 2.2 metres Projectiles deal +13% more Damage per previous Projectile fired in sequence | 1,791,769 | 4,911,487 |
| 13 | 53 | 9 | -1920% | Base radius is 2.3 metres Projectiles deal +14% more Damage per previous Projectile fired in sequence | 2,353,679 | 6,703,256 |
| 14 | 56 | 9 | -1840% | Base radius is 2.3 metres Projectiles deal +14% more Damage per previous Projectile fired in sequence | 3,070,912 | 9,056,935 |
| 15 | 59 | 9 | -1770% | Base radius is 2.3 metres Projectiles deal +14% more Damage per previous Projectile fired in sequence | 9,095,466 | 12,127,847 |
| 16 | 62 | 10 | -1690% | Base radius is 2.3 metres Projectiles deal +15% more Damage per previous Projectile fired in sequence | 16,039,890 | 21,223,313 |
| 17 | 64 | 10 | -1620% | Base radius is 2.4 metres Projectiles deal +15% more Damage per previous Projectile fired in sequence | 29,817,117 | 37,263,203 |
| 18 | 66 | 10 | -1550% | Base radius is 2.4 metres Projectiles deal +15% more Damage per previous Projectile fired in sequence | 62,895,056 | 67,080,320 |
| 19 | 68 | 10 | -1470% | Base radius is 2.4 metres Projectiles deal +16% more Damage per previous Projectile fired in sequence | 212,051,599 | 129,975,376 |
| 20 | 70 | 10 | -1400% | Base radius is 2.4 metres Projectiles deal +16% more Damage per previous Projectile fired in sequence | — | 342,026,975 |
| Gem level | Required level | Cost | Damage effectiveness | Effects | Exp. to next | Total exp. |
|---|---|---|---|---|---|---|
| 21 | 72 | 10 | -1330% | Base radius is 2.5 metres Projectiles deal +16% more Damage per previous Projectile fired in sequence | — | — |
| 22 | 74 | 10 | -1250% | Base radius is 2.5 metres Projectiles deal +17% more Damage per previous Projectile fired in sequence | — | — |
| 23 | 76 | 10 | -1180% | Base radius is 2.5 metres Projectiles deal +17% more Damage per previous Projectile fired in sequence | — | — |
| 24 | 78 | 11 | -1110% | Base radius is 2.5 metres Projectiles deal +17% more Damage per previous Projectile fired in sequence | — | — |
| 25 | 80 | 11 | -1030% | Base radius is 2.6 metres Projectiles deal +18% more Damage per previous Projectile fired in sequence | — | — |
| 26 | 82 | 11 | -960% | Base radius is 2.6 metres Projectiles deal +18% more Damage per previous Projectile fired in sequence | — | — |
| 27 | 84 | 11 | -880% | Base radius is 2.6 metres Projectiles deal +18% more Damage per previous Projectile fired in sequence | — | — |
| 28 | 86 | 11 | -810% | Base radius is 2.6 metres Projectiles deal +19% more Damage per previous Projectile fired in sequence | — | — |
| 29 | 88 | 11 | -740% | Base radius is 2.7 metres Projectiles deal +19% more Damage per previous Projectile fired in sequence | — | — |
| 30 | 90 | 11 | -660% | Base radius is 2.7 metres Projectiles deal +19% more Damage per previous Projectile fired in sequence | — | — |
| 31 | 91 | 11 | -630% | Base radius is 2.7 metres Projectiles deal +19% more Damage per previous Projectile fired in sequence | — | — |
| 32 | 92 | 11 | -590% | Base radius is 2.7 metres Projectiles deal +19% more Damage per previous Projectile fired in sequence | — | — |
| 33 | 93 | 12 | -550% | Base radius is 2.7 metres Projectiles deal +20% more Damage per previous Projectile fired in sequence | — | — |
| 34 | 94 | 12 | -520% | Base radius is 2.7 metres Projectiles deal +20% more Damage per previous Projectile fired in sequence | — | — |
| 35 | 95 | 12 | -480% | Base radius is 2.7 metres Projectiles deal +20% more Damage per previous Projectile fired in sequence | — | — |
| 36 | 96 | 12 | -440% | Base radius is 2.8 metres Projectiles deal +20% more Damage per previous Projectile fired in sequence | — | — |
| 37 | 97 | 12 | -410% | Base radius is 2.8 metres Projectiles deal +20% more Damage per previous Projectile fired in sequence | — | — |
| 38 | 98 | 12 | -370% | Base radius is 2.8 metres Projectiles deal +20% more Damage per previous Projectile fired in sequence | — | — |
| 39 | 99 | 12 | -330% | Base radius is 2.8 metres Projectiles deal +21% more Damage per previous Projectile fired in sequence | — | — |
| 40 | 100 | 12 | -290% | Base radius is 2.8 metres Projectiles deal +21% more Damage per previous Projectile fired in sequence | — | — |
Your Kinetic Fusillade becomes a Breach Swarm Effect.