PoE Ref
Gem
Skill

Transfigured

Kinetic Fusillade of Detonation

Overview

Wave your wand to create multiple hovering kinetic projectiles. After a short duration, the projectiles explode, dealing area damage. Using this attack again will reset the duration for all hovering projectiles. Cannot be directly used by traps or mines.

Properties

Gem type
Transfigured
Colour
Blue
Attribute
Intelligence
Drop level
12
Cast time
1 sec

Mechanics at a glance

  • Maximum 18 hovering Projectiles
  • Base duration is 0.7 seconds
  • Fires 3 Projectiles
  • 150% Arcane Might
  • Base radius is 2 metres
  • Projectiles deal +10% more Damage per previous Projectile fired in sequence
At 20% quality

Fires 1 Projectile

Related gem versions 1

Regular, transfigured, Vaal, and awakened versions are joined from the game records.

Compatible support gems 122

Compatibility is derived from the game skill-type constraints.

Added Fire Damage SupportFaster Attacks SupportGreater Multiple Projectiles SupportMultiple Projectiles SupportFaster Projectiles SupportAdded Cold Damage SupportAdditional Accuracy SupportIncreased Area of Effect SupportAdded Lightning Damage SupportInspiration SupportIncreased Critical Strikes SupportIncreased Critical Damage SupportKnockback SupportLife Leech SupportMana Leech SupportAdded Chaos Damage SupportStun SupportPierce SupportItem Rarity SupportConcentrated Effect SupportMore Duration SupportCold to Fire SupportCombustion SupportElemental Damage with Attacks SupportLife Gain on Hit SupportElemental Proliferation SupportCulling Strike SupportPoint Blank SupportIron Grip SupportDamage on Full Life SupportChance to Flee SupportBlind SupportBallista Totem SupportFire Penetration SupportCold Penetration SupportLightning Penetration SupportChain SupportFork SupportReturning Projectiles SupportPower Charge On Critical SupportBurning Damage SupportHextouch SupportCast On Critical Strike SupportSlower Projectiles SupportLess Duration SupportVicious Projectiles SupportPhysical to Lightning SupportIce Bite SupportHypothermia SupportInnervate SupportCritical Strike Affliction SupportVoid Manipulation SupportControlled Destruction SupportSwift Affliction SupportElemental Focus SupportIgnite Proliferation SupportChance to Bleed SupportChance to Poison SupportDeadly Ailments SupportDecay SupportEfficacy SupportVile Toxins SupportMaim SupportImmolate SupportUnbound Ailments SupportBrutality SupportMomentum SupportVolley SupportSummon Phantasm SupportWithering Touch SupportBonechill SupportEnergy Leech SupportImpale SupportNightblade SupportArrow Nova SupportBarrage SupportGreater Volley SupportAwakened Added Fire Damage SupportAwakened Brutality SupportAwakened Burning Damage SupportAwakened Elemental Damage with Attacks SupportAwakened Fire Penetration SupportAwakened Added Cold Damage SupportAwakened Arrow Nova SupportAwakened Cast On Critical Strike SupportAwakened Chain SupportAwakened Cold Penetration SupportAwakened Deadly Ailments SupportAwakened Fork SupportAwakened Greater Multiple Projectiles SupportAwakened Swift Affliction SupportAwakened Void Manipulation SupportAwakened Vicious Projectiles SupportAwakened Added Chaos Damage SupportAwakened Added Lightning Damage SupportAwakened Controlled Destruction SupportAwakened Hextouch SupportAwakened Elemental Focus SupportAwakened Increased Area of Effect SupportAwakened Lightning Penetration SupportAwakened Unbound Ailments SupportTrinity SupportBloodthirst SupportCruelty SupportLifetap SupportOvercharge SupportManaforged Arrows SupportPrismatic Burst SupportDevour SupportSadism SupportVolatility SupportSacred Wisps SupportRupture SupportCull the Weak SupportGreater Fork SupportGreater Chain SupportGreater Kinetic Instability SupportGreater Devour SupportUnholy Trinity SupportWindburst SupportKinetic Instability SupportLiving Lightning Support

Gem progression 20 standard levels

Gem levelRequired levelCostDamage effectivenessEffectsExp. to nextTotal exp.
1126-2800%Base radius is 2 metres Projectiles deal +10% more Damage per previous Projectile fired in sequence9,5690
2156-2730%Base radius is 2 metres Projectiles deal +10% more Damage per previous Projectile fired in sequence28,1899,569
3197-2650%Base radius is 2 metres Projectiles deal +11% more Damage per previous Projectile fired in sequence59,14637,758
4237-2580%Base radius is 2 metres Projectiles deal +11% more Damage per previous Projectile fired in sequence111,19296,904
5277-2510%Base radius is 2.1 metres Projectiles deal +11% more Damage per previous Projectile fired in sequence193,800208,096
6318-2430%Base radius is 2.1 metres Projectiles deal +12% more Damage per previous Projectile fired in sequence320,280401,896
7358-2360%Base radius is 2.1 metres Projectiles deal +12% more Damage per previous Projectile fired in sequence359,090722,176
8388-2280%Base radius is 2.1 metres Projectiles deal +12% more Damage per previous Projectile fired in sequence498,5081,081,266
9418-2210%Base radius is 2.2 metres Projectiles deal +13% more Damage per previous Projectile fired in sequence682,0571,579,774
10448-2140%Base radius is 2.2 metres Projectiles deal +13% more Damage per previous Projectile fired in sequence921,7772,261,831
11479-2060%Base radius is 2.2 metres Projectiles deal +13% more Damage per previous Projectile fired in sequence1,727,8793,183,608
12509-1990%Base radius is 2.2 metres Projectiles deal +13% more Damage per previous Projectile fired in sequence1,791,7694,911,487
13539-1920%Base radius is 2.3 metres Projectiles deal +14% more Damage per previous Projectile fired in sequence2,353,6796,703,256
14569-1840%Base radius is 2.3 metres Projectiles deal +14% more Damage per previous Projectile fired in sequence3,070,9129,056,935
15599-1770%Base radius is 2.3 metres Projectiles deal +14% more Damage per previous Projectile fired in sequence9,095,46612,127,847
166210-1690%Base radius is 2.3 metres Projectiles deal +15% more Damage per previous Projectile fired in sequence16,039,89021,223,313
176410-1620%Base radius is 2.4 metres Projectiles deal +15% more Damage per previous Projectile fired in sequence29,817,11737,263,203
186610-1550%Base radius is 2.4 metres Projectiles deal +15% more Damage per previous Projectile fired in sequence62,895,05667,080,320
196810-1470%Base radius is 2.4 metres Projectiles deal +16% more Damage per previous Projectile fired in sequence212,051,599129,975,376
207010-1400%Base radius is 2.4 metres Projectiles deal +16% more Damage per previous Projectile fired in sequence342,026,975
Show extended levels 21–40
Gem levelRequired levelCostDamage effectivenessEffectsExp. to nextTotal exp.
217210-1330%Base radius is 2.5 metres Projectiles deal +16% more Damage per previous Projectile fired in sequence
227410-1250%Base radius is 2.5 metres Projectiles deal +17% more Damage per previous Projectile fired in sequence
237610-1180%Base radius is 2.5 metres Projectiles deal +17% more Damage per previous Projectile fired in sequence
247811-1110%Base radius is 2.5 metres Projectiles deal +17% more Damage per previous Projectile fired in sequence
258011-1030%Base radius is 2.6 metres Projectiles deal +18% more Damage per previous Projectile fired in sequence
268211-960%Base radius is 2.6 metres Projectiles deal +18% more Damage per previous Projectile fired in sequence
278411-880%Base radius is 2.6 metres Projectiles deal +18% more Damage per previous Projectile fired in sequence
288611-810%Base radius is 2.6 metres Projectiles deal +19% more Damage per previous Projectile fired in sequence
298811-740%Base radius is 2.7 metres Projectiles deal +19% more Damage per previous Projectile fired in sequence
309011-660%Base radius is 2.7 metres Projectiles deal +19% more Damage per previous Projectile fired in sequence
319111-630%Base radius is 2.7 metres Projectiles deal +19% more Damage per previous Projectile fired in sequence
329211-590%Base radius is 2.7 metres Projectiles deal +19% more Damage per previous Projectile fired in sequence
339312-550%Base radius is 2.7 metres Projectiles deal +20% more Damage per previous Projectile fired in sequence
349412-520%Base radius is 2.7 metres Projectiles deal +20% more Damage per previous Projectile fired in sequence
359512-480%Base radius is 2.7 metres Projectiles deal +20% more Damage per previous Projectile fired in sequence
369612-440%Base radius is 2.8 metres Projectiles deal +20% more Damage per previous Projectile fired in sequence
379712-410%Base radius is 2.8 metres Projectiles deal +20% more Damage per previous Projectile fired in sequence
389812-370%Base radius is 2.8 metres Projectiles deal +20% more Damage per previous Projectile fired in sequence
399912-330%Base radius is 2.8 metres Projectiles deal +21% more Damage per previous Projectile fired in sequence
4010012-290%Base radius is 2.8 metres Projectiles deal +21% more Damage per previous Projectile fired in sequence

Alternate effects 1

Breach Swarm Kinetic Fusillade Effect

Your Kinetic Fusillade becomes a Breach Swarm Effect.

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