Support
Awakened Chain Support
Overview
Supports projectile skills, and any other skills that chain.
Properties
- Gem type
- Support
- Colour
- Green
- Attribute
- Dexterity
- Drop level
- 72
Compare gem levels and variants
Choose levels and quality to see which recorded properties and effects change. Additional skill effects remain in their separate progression tables.
Mechanics at a glance
- Chains +3 Times
- Supported Skills deal 10% less Damage with Hits
10% increased Chaining range
Related gem versions 2
Regular, transfigured, Vaal, and awakened versions are joined from the game records.
Compatibility rules
- Allowed skill types
- Chains or Projectile or Threshold Jewel Projectile or Threshold Jewel Ranged Attack or Threshold Jewel Chaining
- Excluded skill types
- None recorded
A skill must satisfy the allowed expression and must not satisfy the excluded expression. The check uses both the skill’s own and its granted minion skill types.
Active gems this can support 161
Compatibility is derived from the game skill-type constraints.
Gem progression 20 standard levels
The multiplier applies to supported skills: 150% means 1.5× the cost or reservation before other modifiers.
| Gem level | Required level | Cost & Reservation Multiplier | Effects | Exp. to next | Total exp. |
|---|---|---|---|---|---|
| 1 | 72 | 150% | Supported Skills deal 10% less Damage with Hits | 407,097,645 | 0 |
| 2 | 74 | 150% | Supported Skills deal 9% less Damage with Hits | 447,807,410 | 407,097,645 |
| 3 | 76 | 150% | Supported Skills deal 8% less Damage with Hits | 492,588,151 | 854,905,055 |
| 4 | 78 | 150% | Supported Skills deal 7% less Damage with Hits | 541,846,966 | 1,347,493,206 |
| 5 | 80 | 150% | Supported Skills deal 6% less Damage with Hits | — | 1,889,340,172 |
| 6 | 82 | 150% | Supported Skills deal 5% less Damage with Hits | — | — |
| 7 | 84 | 150% | Supported Skills deal 5% less Damage with Hits | — | — |
| 8 | 86 | 150% | Supported Skills deal 4% less Damage with Hits | — | — |
| 9 | 88 | 150% | Supported Skills deal 4% less Damage with Hits | — | — |
| 10 | 90 | 150% | Supported Skills deal 3% less Damage with Hits | — | — |
| 11 | 91 | 150% | Supported Skills deal 3% less Damage with Hits | — | — |
| 12 | 92 | 150% | Supported Skills deal 2% less Damage with Hits | — | — |
| 13 | 93 | 150% | Supported Skills deal 2% less Damage with Hits | — | — |
| 14 | 94 | 150% | Supported Skills deal 1% less Damage with Hits | — | — |
| 15 | 95 | 150% | Supported Skills deal 1% less Damage with Hits | — | — |
| 16 | 96 | 150% | — | — | — |
| 17 | 97 | 150% | — | — | — |
| 18 | 98 | 150% | Supported Skills deal 1% more Damage with Hits | — | — |
| 19 | 99 | 150% | Supported Skills deal 1% more Damage with Hits | — | — |
| 20 | 100 | 150% | Supported Skills deal 2% more Damage with Hits | — | — |
Quality progression
Quality bonuses are separate from level progression. Values above 20 require a way to reach that quality.
| Quality | Effects |
|---|---|
| 0% | No quality bonus |
| 5% | 2.5% increased Chaining range |
| 10% | 5% increased Chaining range |
| 15% | 7.5% increased Chaining range |
| 20% | 10% increased Chaining range |
| 23% | 11.5% increased Chaining range |
| 30% | 15% increased Chaining range |