Support
Awakened Greater Multiple Projectiles Support
Overview
Supports projectile skills.
Properties
- Gem type
- Support
- Colour
- Green
- Attribute
- Dexterity
- Drop level
- 72
Compare gem levels and variants
Choose levels and quality to see which recorded properties and effects change. Additional skill effects remain in their separate progression tables.
Mechanics at a glance
- Fires 5 additional Projectiles
- Supported Skills deal 25% less Projectile Damage
At 20% quality
10% increased Projectile Damage
Related gem versions 2
Regular, transfigured, Vaal, and awakened versions are joined from the game records.
Compatibility rules
- Allowed skill types
- Projectile or Threshold Jewel Projectile or Threshold Jewel Ranged Attack or Projectile Number
- Excluded skill types
- Projectiles Number Modifiers Not Applied
A skill must satisfy the allowed expression and must not satisfy the excluded expression. The check uses both the skill’s own and its granted minion skill types.
Active gems this can support 156
Compatibility is derived from the game skill-type constraints.
Gem progression 20 standard levels
The multiplier applies to supported skills: 150% means 1.5× the cost or reservation before other modifiers.
| Gem level | Required level | Cost & Reservation Multiplier | Effects | Exp. to next | Total exp. |
|---|---|---|---|---|---|
| 1 | 72 | 150% | Supported Skills deal 25% less Projectile Damage | 407,097,645 | 0 |
| 2 | 74 | 150% | Supported Skills deal 24% less Projectile Damage | 447,807,410 | 407,097,645 |
| 3 | 76 | 150% | Supported Skills deal 23% less Projectile Damage | 492,588,151 | 854,905,055 |
| 4 | 78 | 150% | Supported Skills deal 22% less Projectile Damage | 541,846,966 | 1,347,493,206 |
| 5 | 80 | 150% | Supported Skills deal 21% less Projectile Damage | — | 1,889,340,172 |
| 6 | 82 | 150% | Supported Skills deal 20% less Projectile Damage | — | — |
| 7 | 84 | 150% | Supported Skills deal 20% less Projectile Damage | — | — |
| 8 | 86 | 150% | Supported Skills deal 19% less Projectile Damage | — | — |
| 9 | 88 | 150% | Supported Skills deal 19% less Projectile Damage | — | — |
| 10 | 90 | 150% | Supported Skills deal 18% less Projectile Damage | — | — |
| 11 | 91 | 150% | Supported Skills deal 18% less Projectile Damage | — | — |
| 12 | 92 | 150% | Supported Skills deal 17% less Projectile Damage | — | — |
| 13 | 93 | 150% | Supported Skills deal 17% less Projectile Damage | — | — |
| 14 | 94 | 150% | Supported Skills deal 16% less Projectile Damage | — | — |
| 15 | 95 | 150% | Supported Skills deal 16% less Projectile Damage | — | — |
| 16 | 96 | 150% | Supported Skills deal 15% less Projectile Damage | — | — |
| 17 | 97 | 150% | Supported Skills deal 15% less Projectile Damage | — | — |
| 18 | 98 | 150% | Supported Skills deal 14% less Projectile Damage | — | — |
| 19 | 99 | 150% | Supported Skills deal 14% less Projectile Damage | — | — |
| 20 | 100 | 150% | Supported Skills deal 13% less Projectile Damage | — | — |
Quality progression
Quality bonuses are separate from level progression. Values above 20 require a way to reach that quality.
| Quality | Effects |
|---|---|
| 0% | No quality bonus |
| 5% | 2.5% increased Projectile Damage |
| 10% | 5% increased Projectile Damage |
| 15% | 7.5% increased Projectile Damage |
| 20% | 10% increased Projectile Damage |
| 23% | 11.5% increased Projectile Damage |
| 30% | 15% increased Projectile Damage |