Support
Iron Grip Support
Overview
Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
Properties
- Gem type
- Support
- Colour
- Red
- Attribute
- Strength
- Drop level
- 18
Compare gem levels and variants
Choose levels and quality to see which recorded properties and effects change. Additional skill effects remain in their separate progression tables.
Mechanics at a glance
- Strength's Damage bonus applies to Projectile Attack Damage as well for Supported Skills
10% increased Projectile Damage
Compatibility rules
- Allowed skill types
- Ranged Attack or Threshold Jewel Ranged Attack
- Excluded skill types
- None recorded
A skill must satisfy the allowed expression and must not satisfy the excluded expression. The check uses both the skill’s own and its granted minion skill types.
Active gems this can support 111
Compatibility is derived from the game skill-type constraints.
Gem progression 20 standard levels
The multiplier applies to supported skills: 110% means 1.1× the cost or reservation before other modifiers.
| Gem level | Required level | Cost & Reservation Multiplier | Effects | Exp. to next | Total exp. |
|---|---|---|---|---|---|
| 1 | 18 | 110% | — | 69,833 | 0 |
| 2 | 22 | 110% | 2% increased Projectile Damage | 128,549 | 69,833 |
| 3 | 26 | 110% | 4% increased Projectile Damage | 154,553 | 198,382 |
| 4 | 29 | 110% | 6% increased Projectile Damage | 225,374 | 352,935 |
| 5 | 32 | 110% | 8% increased Projectile Damage | 320,672 | 578,309 |
| 6 | 35 | 110% | 10% increased Projectile Damage | 447,718 | 898,981 |
| 7 | 38 | 110% | 12% increased Projectile Damage | 615,318 | 1,346,699 |
| 8 | 41 | 110% | 14% increased Projectile Damage | 834,639 | 1,962,017 |
| 9 | 44 | 110% | 16% increased Projectile Damage | 1,570,760 | 2,796,656 |
| 10 | 47 | 110% | 18% increased Projectile Damage | 1,633,987 | 4,367,416 |
| 11 | 50 | 110% | 20% increased Projectile Damage | 2,151,030 | 6,001,403 |
| 12 | 53 | 110% | 22% increased Projectile Damage | 2,812,189 | 8,152,433 |
| 13 | 56 | 110% | 24% increased Projectile Damage | 3,655,184 | 10,964,622 |
| 14 | 58 | 110% | 26% increased Projectile Damage | 3,017,327 | 14,619,806 |
| 15 | 60 | 110% | 28% increased Projectile Damage | 7,818,905 | 17,637,133 |
| 16 | 62 | 110% | 30% increased Projectile Damage | 15,256,013 | 25,456,038 |
| 17 | 64 | 110% | 32% increased Projectile Damage | 26,260,555 | 40,712,051 |
| 18 | 66 | 110% | 34% increased Projectile Damage | 62,855,887 | 66,972,606 |
| 19 | 68 | 110% | 36% increased Projectile Damage | 212,002,638 | 129,828,493 |
| 20 | 70 | 110% | 38% increased Projectile Damage | — | 341,831,131 |
Show extended levels 21–40
| Gem level | Required level | Cost & Reservation Multiplier | Effects | Exp. to next | Total exp. |
|---|---|---|---|---|---|
| 21 | 72 | 110% | 40% increased Projectile Damage | — | — |
| 22 | 74 | 110% | 42% increased Projectile Damage | — | — |
| 23 | 76 | 110% | 44% increased Projectile Damage | — | — |
| 24 | 78 | 110% | 46% increased Projectile Damage | — | — |
| 25 | 80 | 110% | 48% increased Projectile Damage | — | — |
| 26 | 82 | 110% | 50% increased Projectile Damage | — | — |
| 27 | 84 | 110% | 52% increased Projectile Damage | — | — |
| 28 | 86 | 110% | 54% increased Projectile Damage | — | — |
| 29 | 88 | 110% | 56% increased Projectile Damage | — | — |
| 30 | 90 | 110% | 58% increased Projectile Damage | — | — |
| 31 | 91 | 110% | 59% increased Projectile Damage | — | — |
| 32 | 92 | 110% | 60% increased Projectile Damage | — | — |
| 33 | 93 | 110% | 61% increased Projectile Damage | — | — |
| 34 | 94 | 110% | 62% increased Projectile Damage | — | — |
| 35 | 95 | 110% | 63% increased Projectile Damage | — | — |
| 36 | 96 | 110% | 64% increased Projectile Damage | — | — |
| 37 | 97 | 110% | 65% increased Projectile Damage | — | — |
| 38 | 98 | 110% | 66% increased Projectile Damage | — | — |
| 39 | 99 | 110% | 67% increased Projectile Damage | — | — |
| 40 | 100 | 110% | 68% increased Projectile Damage | — | — |
Quality progression
Quality bonuses are separate from level progression. Values above 20 require a way to reach that quality.
| Quality | Effects |
|---|---|
| 0% | No quality bonus |
| 5% | 2.5% increased Projectile Damage |
| 10% | 5% increased Projectile Damage |
| 15% | 7.5% increased Projectile Damage |
| 20% | 10% increased Projectile Damage |
| 23% | 11.5% increased Projectile Damage |
| 30% | 15% increased Projectile Damage |