Support
Awakened Fork Support
Overview
Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
Properties
- Gem type
- Support
- Colour
- Green
- Attribute
- Dexterity
- Drop level
- 72
Compare gem levels and variants
Choose levels and quality to see which recorded properties and effects change. Additional skill effects remain in their separate progression tables.
Mechanics at a glance
- Projectiles can Fork 1 additional Time
- Projectiles Fork
- Supported Skills deal 10% more Projectile Damage
10% increased Projectile Damage
Related gem versions 2
Regular, transfigured, Vaal, and awakened versions are joined from the game records.
Compatibility rules
- Allowed skill types
- Projectile or Threshold Jewel Projectile or Threshold Jewel Ranged Attack
- Excluded skill types
- None recorded
A skill must satisfy the allowed expression and must not satisfy the excluded expression. The check uses both the skill’s own and its granted minion skill types.
Active gems this can support 145
Compatibility is derived from the game skill-type constraints.
Gem progression 20 standard levels
The multiplier applies to supported skills: 130% means 1.3× the cost or reservation before other modifiers.
| Gem level | Required level | Cost & Reservation Multiplier | Effects | Exp. to next | Total exp. |
|---|---|---|---|---|---|
| 1 | 72 | 130% | Supported Skills deal 10% more Projectile Damage | 411,225,217 | 0 |
| 2 | 74 | 130% | Supported Skills deal 11% more Projectile Damage | 452,347,738 | 411,225,217 |
| 3 | 76 | 130% | Supported Skills deal 12% more Projectile Damage | 497,582,512 | 863,572,955 |
| 4 | 78 | 130% | Supported Skills deal 13% more Projectile Damage | 547,340,764 | 1,361,155,467 |
| 5 | 80 | 130% | Supported Skills deal 14% more Projectile Damage | — | 1,908,496,231 |
| 6 | 82 | 130% | Supported Skills deal 15% more Projectile Damage | — | — |
| 7 | 84 | 130% | Supported Skills deal 15% more Projectile Damage | — | — |
| 8 | 86 | 130% | Supported Skills deal 16% more Projectile Damage | — | — |
| 9 | 88 | 130% | Supported Skills deal 16% more Projectile Damage | — | — |
| 10 | 90 | 130% | Supported Skills deal 17% more Projectile Damage | — | — |
| 11 | 91 | 130% | Supported Skills deal 17% more Projectile Damage | — | — |
| 12 | 92 | 130% | Supported Skills deal 18% more Projectile Damage | — | — |
| 13 | 93 | 130% | Supported Skills deal 18% more Projectile Damage | — | — |
| 14 | 94 | 130% | Supported Skills deal 19% more Projectile Damage | — | — |
| 15 | 95 | 130% | Supported Skills deal 19% more Projectile Damage | — | — |
| 16 | 96 | 130% | Supported Skills deal 20% more Projectile Damage | — | — |
| 17 | 97 | 130% | Supported Skills deal 20% more Projectile Damage | — | — |
| 18 | 98 | 130% | Supported Skills deal 21% more Projectile Damage | — | — |
| 19 | 99 | 130% | Supported Skills deal 21% more Projectile Damage | — | — |
| 20 | 100 | 130% | Supported Skills deal 22% more Projectile Damage | — | — |
Quality progression
Quality bonuses are separate from level progression. Values above 20 require a way to reach that quality.
| Quality | Effects |
|---|---|
| 0% | No quality bonus |
| 5% | 2.5% increased Projectile Damage |
| 10% | 5% increased Projectile Damage |
| 15% | 7.5% increased Projectile Damage |
| 20% | 10% increased Projectile Damage |
| 23% | 11.5% increased Projectile Damage |
| 30% | 15% increased Projectile Damage |