Support
Returning Projectiles Support
Overview
Supports projectile skills.
Properties
- Gem type
- Support
- Colour
- Green
- Attribute
- Dexterity
- Drop level
- 38
Quest reward sources
These are reward options. Availability can depend on your class and quest choices. A blank class restriction remains unspecified.
| Quest | Classes | Amount | Reward item level |
|---|---|---|---|
| The Eternal Nightmare | Ranger | 1 | 1 |
| The Eternal Nightmare | Shadow | 1 | 1 |
| The Eternal Nightmare | Scion | 1 | 1 |
Compare gem levels and variants
Choose levels and quality to see which recorded properties and effects change. Additional skill effects remain in their separate progression tables.
Mechanics at a glance
- Projectiles Return to you
- Returning Projectiles Pierce all Targets
- Returning Projectiles deal 70% less Damage with Hits and Ailments
10% increased Projectile Speed
Acquisition
Compatibility rules
- Allowed skill types
- Projectile or Threshold Jewel Projectile or Threshold Jewel Ranged Attack
- Excluded skill types
- Projectile Cannot Return
A skill must satisfy the allowed expression and must not satisfy the excluded expression. The check uses both the skill’s own and its granted minion skill types.
Active gems this can support 143
Compatibility is derived from the game skill-type constraints.
Gem progression 20 standard levels
The multiplier applies to supported skills: 150% means 1.5× the cost or reservation before other modifiers.
| Gem level | Required level | Cost & Reservation Multiplier | Effects | Exp. to next | Total exp. |
|---|---|---|---|---|---|
| 1 | 38 | 150% | Returning Projectiles deal 70% less Damage with Hits and Ailments | 388,734 | 0 |
| 2 | 40 | 150% | Returning Projectiles deal 70% less Damage with Hits and Ailments | 477,437 | 388,734 |
| 3 | 42 | 150% | Returning Projectiles deal 70% less Damage with Hits and Ailments | 583,786 | 866,171 |
| 4 | 44 | 150% | Returning Projectiles deal 70% less Damage with Hits and Ailments | 710,359 | 1,449,957 |
| 5 | 46 | 150% | Returning Projectiles deal 69% less Damage with Hits and Ailments | 1,355,511 | 2,160,316 |
| 6 | 48 | 150% | Returning Projectiles deal 69% less Damage with Hits and Ailments | 1,138,877 | 3,515,827 |
| 7 | 50 | 150% | Returning Projectiles deal 69% less Damage with Hits and Ailments | 1,368,233 | 4,654,704 |
| 8 | 52 | 150% | Returning Projectiles deal 69% less Damage with Hits and Ailments | 1,638,338 | 6,022,937 |
| 9 | 54 | 150% | Returning Projectiles deal 68% less Damage with Hits and Ailments | 1,956,648 | 7,661,275 |
| 10 | 56 | 150% | Returning Projectiles deal 68% less Damage with Hits and Ailments | 3,655,184 | 9,617,923 |
| 11 | 58 | 150% | Returning Projectiles deal 68% less Damage with Hits and Ailments | 3,017,327 | 13,273,107 |
| 12 | 60 | 150% | Returning Projectiles deal 68% less Damage with Hits and Ailments | 3,576,232 | 16,290,434 |
| 13 | 62 | 150% | Returning Projectiles deal 67% less Damage with Hits and Ailments | 4,231,667 | 19,866,666 |
| 14 | 64 | 150% | Returning Projectiles deal 67% less Damage with Hits and Ailments | 2,395,078 | 24,098,333 |
| 15 | 65 | 150% | Returning Projectiles deal 67% less Damage with Hits and Ailments | 8,421,063 | 26,493,411 |
| 16 | 66 | 150% | Returning Projectiles deal 67% less Damage with Hits and Ailments | 16,159,983 | 34,914,474 |
| 17 | 67 | 150% | Returning Projectiles deal 66% less Damage with Hits and Ailments | 41,170,367 | 51,074,457 |
| 18 | 68 | 150% | Returning Projectiles deal 66% less Damage with Hits and Ailments | 86,794,448 | 92,244,824 |
| 19 | 69 | 150% | Returning Projectiles deal 66% less Damage with Hits and Ailments | 157,405,063 | 179,039,272 |
| 20 | 70 | 150% | Returning Projectiles deal 66% less Damage with Hits and Ailments | — | 336,444,335 |
Show extended levels 21–40
| Gem level | Required level | Cost & Reservation Multiplier | Effects | Exp. to next | Total exp. |
|---|---|---|---|---|---|
| 21 | 72 | 150% | Returning Projectiles deal 65% less Damage with Hits and Ailments | — | — |
| 22 | 74 | 150% | Returning Projectiles deal 65% less Damage with Hits and Ailments | — | — |
| 23 | 76 | 150% | Returning Projectiles deal 65% less Damage with Hits and Ailments | — | — |
| 24 | 78 | 150% | Returning Projectiles deal 65% less Damage with Hits and Ailments | — | — |
| 25 | 80 | 150% | Returning Projectiles deal 64% less Damage with Hits and Ailments | — | — |
| 26 | 82 | 150% | Returning Projectiles deal 64% less Damage with Hits and Ailments | — | — |
| 27 | 84 | 150% | Returning Projectiles deal 64% less Damage with Hits and Ailments | — | — |
| 28 | 86 | 150% | Returning Projectiles deal 64% less Damage with Hits and Ailments | — | — |
| 29 | 88 | 150% | Returning Projectiles deal 63% less Damage with Hits and Ailments | — | — |
| 30 | 90 | 150% | Returning Projectiles deal 63% less Damage with Hits and Ailments | — | — |
| 31 | 91 | 150% | Returning Projectiles deal 63% less Damage with Hits and Ailments | — | — |
| 32 | 92 | 150% | Returning Projectiles deal 63% less Damage with Hits and Ailments | — | — |
| 33 | 93 | 150% | Returning Projectiles deal 63% less Damage with Hits and Ailments | — | — |
| 34 | 94 | 150% | Returning Projectiles deal 63% less Damage with Hits and Ailments | — | — |
| 35 | 95 | 150% | Returning Projectiles deal 63% less Damage with Hits and Ailments | — | — |
| 36 | 96 | 150% | Returning Projectiles deal 62% less Damage with Hits and Ailments | — | — |
| 37 | 97 | 150% | Returning Projectiles deal 62% less Damage with Hits and Ailments | — | — |
| 38 | 98 | 150% | Returning Projectiles deal 62% less Damage with Hits and Ailments | — | — |
| 39 | 99 | 150% | Returning Projectiles deal 62% less Damage with Hits and Ailments | — | — |
| 40 | 100 | 150% | Returning Projectiles deal 62% less Damage with Hits and Ailments | — | — |
Quality progression
Quality bonuses are separate from level progression. Values above 20 require a way to reach that quality.
| Quality | Effects |
|---|---|
| 0% | No quality bonus |
| 5% | 2.5% increased Projectile Speed |
| 10% | 5% increased Projectile Speed |
| 15% | 7.5% increased Projectile Speed |
| 20% | 10% increased Projectile Speed |
| 23% | 11.5% increased Projectile Speed |
| 30% | 15% increased Projectile Speed |