Debuffs
Intimidate
Intimidated targets take 10% increased attack damage; this does not increase damage over time.
Rules at a glance
- Intimidate is a debuff on the target, not a more-damage modifier on the attacker.
- It affects attack damage taken, including attack hits.
- It does not increase damage over time, even when an attack applies that damage over time effect.
- The source determines duration or permanence; check its exact stat line.
Gems
2 matchesPassive skills
6 matchesBase-tree results open the passive planner; Ascendancy results open their class reference.
- First to Strike, Last to FallYour Hits permanently Intimidate Enemies that are on Full Life · Gain Adrenaline for 20 seconds when you reach Low Life · Recover 25% of Life when you gain Adrenaline · Remove all Ailments and Burning when you gain Adrenaline
- ChampionMelee Hits have 50% chance to Fortify · Taunt on Hit · 15% increased effect of Non-Curse Auras from your Skills · Your Hits permanently Intimidate Enemies that are on Full Life · Enemies Taunted by you take 10% increased Damage
- Murderous Gaze of the LichWhile you have at least 3 Murderous Eye Jewels socketed: · Intimidate you inflict applies an extra +15% increased Attack Damage taken · Intimidate you inflict causes targets to deal 10% less Damage
Unique items
2 matchesTranslated modifiers
1 matchesExamples use translated snapshot stat lines; record presence does not establish current drop availability.