PoE Ref

Debuffs

Ailments

Ailments are damage-associated debuffs: ignite, chill, freeze, shock, scorch, brittle, sap, bleeding and poison.

Rules at a glance

  1. Ignite, chill, freeze, shock, scorch, brittle and sap are elemental ailments.
  2. Ignite, bleeding and poison are damaging ailments; the other six are non-damaging ailments.
  3. Ailments are normally applied by hits of associated damage types, but specific stats can change those associations.
  4. Chance to avoid, immunity, reduced duration and reduced effect are distinct defensive layers.
Game-client explanation

Bleeding, Ignite, Chill, Freeze, Shock and Poison. Ailments can be removed by certain flasks, or negated by items or passive skills.

There are also other Ailments that can be applied through certain rare items and passive skills. These are called Brittle, Sap and Scorch.

Ailments usually come from a specific kind of damage. Fire damage can 'Ignite', which deals further fire damage over time. Cold damage can 'Chill', slowing you down, or 'Freeze', causing you to stop moving entirely. Lightning damage can 'Shock', causing you to take a lot of extra damage from any source. Some enemies can also 'Poison' you or inflict 'Bleeding', both of which deal damage over time. If you move while you're bleeding, the bleeding will deal extra damage.

Gems

175 matches

Passive skills

472 matches

Base-tree results open the passive planner; Ascendancy results open their class reference.

Unique items

147 matches

Translated modifiers

229 matches

Examples use translated snapshot stat lines; record presence does not establish current drop availability.