PoE Ref

Offence

Far Shot

Far Shot scales projectile damage by distance travelled, with the exact range and damage depending on the granting stat.

Rules at a glance

  1. The item keyword applies to projectile attack hits: 20% less damage near the start, scaling up to 60% more at long range.
  2. The Deadeye passive is a separate stat and can scale hits and ailments up to its displayed value.
  3. Distance travelled matters, not the projectile’s current distance from its origin; returning projectiles keep accumulating travel.
  4. Read the granting line instead of assuming every Far Shot source uses the same values.

Gems

0 matches

    Passive skills

    2 matches

    Base-tree results open the passive planner; Ascendancy results open their class reference.

    Unique items

    2 matches

    Translated modifiers

    0 matches

    Examples use translated snapshot stat lines; record presence does not establish current drop availability.