Offence
Far Shot
Far Shot scales projectile damage by distance travelled, with the exact range and damage depending on the granting stat.
Rules at a glance
- The item keyword applies to projectile attack hits: 20% less damage near the start, scaling up to 60% more at long range.
- The Deadeye passive is a separate stat and can scale hits and ailments up to its displayed value.
- Distance travelled matters, not the projectile’s current distance from its origin; returning projectiles keep accumulating travel.
- Read the granting line instead of assuming every Far Shot source uses the same values.
Gems
0 matchesPassive skills
2 matchesBase-tree results open the passive planner; Ascendancy results open their class reference.
Unique items
2 matchesTranslated modifiers
0 matchesExamples use translated snapshot stat lines; record presence does not establish current drop availability.