Resources
Charges
Endurance, Frenzy and Power Charges are counters that grant defensive, speed/damage and critical-strike bonuses.
Rules at a glance
- Characters have a default maximum of three of each basic charge.
- Endurance Charges grant 4% additional Physical and Elemental Damage Reduction each.
- Frenzy Charges grant 4% increased Attack Speed, 4% increased Cast Speed and 4% more Damage each.
- Power Charges grant 50% increased Critical Strike Chance each.
- Minimum charges cannot be consumed. Gaining a charge refreshes the duration of that charge type.
Game-client explanation
May refer to one of several things: Frenzy, Endurance, and Power Charges, which can be gained from items or skills, and which grant significant boosts to damage and attack/cast speed, damage reduction, and critical strike chance respectively.
Charge may also refer to Flask charges, which determine how many uses a flask has. Flask charges are regained primarily by slaying monsters.
Charge can also reference the number of uses a skill has, such as some trap skills or Vaal skills that can store enough souls for multiple uses.
Gems
30 matches
Assassin's MarkActive
Blood RageActive
Charged Mines SupportSupport
Charged Traps SupportSupport
Cold SnapActive
Cold Snap of PowerTransfigured
Consecrated Path of EnduranceTransfigured
Endurance Charge on Melee Stun SupportSupport
Enduring CryActive
Flicker StrikeActive
Flicker Strike of PowerTransfigured
FrenzyActive
Passive skills
115 matchesBase-tree results open the passive planner; Ascendancy results open their class reference.
- there is more+4 to Minimum Frenzy Charges · +4 to Minimum Power Charges · +1 to Maximum Frenzy Charges and Maximum Power Charges
- Conviction of Power+4 to Minimum Endurance Charges · +4 to Minimum Power Charges · {:+d} to Maximum Power Charges and Maximum Endurance Charges
- Critical Strike Chance, Power Charge Duration15% increased Global Critical Strike Chance · 15% increased Power Charge Duration
- Devout of Ralakesh+3 to Minimum Endurance Charges · +3 to Minimum Frenzy Charges · +3 to Minimum Power Charges · Corrupted Blood cannot be inflicted on you
- Evasion and Energy Shield, Frenzy Charge Duration14% increased Evasion Rating · 5% increased maximum Energy Shield · 15% increased Frenzy Charge Duration
- Greatwolf's CallYou and nearby Party Members Share Power, Frenzy and Endurance Charges with each other · 50% increased Effect of Tailwind on you
- Energy Shield, Power Charge Duration6% increased maximum Energy Shield · 15% increased Power Charge Duration
- Attack Damage, Frenzy and Endurance Charge Duration10% increased Attack Damage · 15% increased Endurance Charge Duration · 15% increased Frenzy Charge Duration
- Shimmeron+8% to Critical Strike Multiplier per Power Charge · +0.3% to Critical Strike Chance per Power Charge · +3% Chance to Block Spell Damage per Power Charge
- Void Battery+1 to Maximum Power Charges · 15% increased Spell Damage per Power Charge
- The King's MightGrace has 50% increased Aura Effect while at Minimum Frenzy Charges · Hatred has 50% increased Aura Effect while at maximum Frenzy Charges
- Armour, Endurance Charge Duration15% increased Armour · 15% increased Endurance Charge Duration
Unique items
56 matches
Ahn's HeritageShields
Ambu's ChargeBody Armours
Arn's AnguishBelts
AuxiumBelts
Cane of UnravellingWarstaves
Daresso's DefianceBody Armours
Daresso's PassionThrusting One Hand Swords
Darkray VectorsBoots
Death's HandSceptres
Doedre's ElixirMana Flasks
Elixir of the Unbroken CircleUtility Flasks
Eternal DamnationAmulets
Translated modifiers
19 matchesExamples use translated snapshot stat lines; record presence does not establish current drop availability.
- of Craft(5–6)% increased Damage per Endurance Charge
- of Craft(5–6)% increased Damage per Frenzy Charge
- of Craft(5–6)% increased Damage per Power Charge
- of Craft(3–4)% increased Damage per Endurance Charge
- of Craft(3–4)% increased Damage per Frenzy Charge
- of Craft(3–4)% increased Damage per Power Charge
- of the Essence16% chance to gain a Power, Frenzy or Endurance Charge on Kill
- Gain {} Endurance, Frenzy or Power Charges every 6 secondsGain {} Endurance, Frenzy or Power Charges every 6 seconds
- of Craft+1 to Minimum Endurance Charges
- of Craft+1 to Minimum Frenzy Charges
- of Craft+1 to Minimum Power Charges
- of the Essence25% chance to gain a Power Charge when you Block