PoE Ref

Resources

Charges

Endurance, Frenzy and Power Charges are counters that grant defensive, speed/damage and critical-strike bonuses.

Rules at a glance

  1. Characters have a default maximum of three of each basic charge.
  2. Endurance Charges grant 4% additional Physical and Elemental Damage Reduction each.
  3. Frenzy Charges grant 4% increased Attack Speed, 4% increased Cast Speed and 4% more Damage each.
  4. Power Charges grant 50% increased Critical Strike Chance each.
  5. Minimum charges cannot be consumed. Gaining a charge refreshes the duration of that charge type.
Game-client explanation

May refer to one of several things: Frenzy, Endurance, and Power Charges, which can be gained from items or skills, and which grant significant boosts to damage and attack/cast speed, damage reduction, and critical strike chance respectively.

Charge may also refer to Flask charges, which determine how many uses a flask has. Flask charges are regained primarily by slaying monsters.

Charge can also reference the number of uses a skill has, such as some trap skills or Vaal skills that can store enough souls for multiple uses.

Gems

30 matches

Passive skills

115 matches

Base-tree results open the passive planner; Ascendancy results open their class reference.

Unique items

56 matches

Translated modifiers

19 matches

Examples use translated snapshot stat lines; record presence does not establish current drop availability.