Tattoo of the Valako Stormrider
Right click this item then left click an allocated Passive Skill. Maximum 50 Tattoos.
Crafting & reference
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Right click this item then left click an allocated Passive Skill. Maximum 50 Tattoos.
Right click this item then left click an allocated Passive Skill. Maximum 50 Tattoos.
Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Rerolls the room type of a Chart, potentially changing the connections it will have when Charted.
Adds quality that enhances Defence modifiers on a ring, amulet or belt Replaces other quality types
Adds or replaces an enchantment on a weapon This may reforge the weapon's sockets
Modifies a Map item adding layers of Delirium with the Gems reward type
Effective against Beasts of levels 68 and above. Activate to use this type of Net when capturing Beasts.
Open a portal into the Black Barya by using this item in a personal Map Device. Can only be used once. While viewing your Atlas, Right-click this item to pinpoint its location.
Changes a modifier that grants a single Attribute to grant a different Attribute
Open a portal to Absence of Mercy and Empathy by using this item in a personal Map Device. Can only be used once. While viewing your Atlas, Right-click this item to pinpoint its location.
Adds a Shaped Region containing Legion encounters to a quadrant of the Atlas
Modifies a Map item adding layers of Delirium with the Legion reward type
10% increased Experience Gain 20% increased Reward progress from Monster Kills Monsters deal 10% increased Damage Monsters have 10% increased Toughness for each time they have been Revived Monsters have 10% increased Accuracy Rating for each time they have been Revived Monsters have 5% increased Area of Effect for each time they have been Revived
Combine 100 Splinters to create a Timeless Eternal Emblem.
10% increased Experience Gain 20% increased Reward progress from Monster Kills Monsters deal 10% increased Damage Monsters have 10% increased Toughness for each time they have been Revived Monsters gain 50% increased Critical Strike Chance each time they are Revived Monsters gain +5% to Critical Strike Multiplier each time they are Revived
10% increased Experience Gain 20% increased Reward progress from Monster Kills Monsters deal 10% increased Damage Monsters have 10% increased Toughness for each time they have been Revived Monsters have 5% increased Attack and Cast Speed for each time they have been Revived
Combine 100 Splinters to create a Timeless Maraketh Emblem.
10% increased Experience Gain 20% increased Reward progress from Monster Kills Monsters deal 10% increased Damage Monsters have 10% increased Toughness for each time they have been Revived Monsters Penetrate 3% of Enemy Elemental Resistances for each time they have been Revived
Combine 100 Splinters to create a Timeless Templar Emblem.
10% increased Experience Gain 20% increased Reward progress from Monster Kills Monsters deal 10% increased Damage Monsters have 10% increased Toughness for each time they have been Revived Monsters gain 5% of Physical Damage as Extra Chaos Damage for each time they have been Revived
Unique Monsters have 1% increased Toughness, Damage, Rarity and Quantity of items dropped per 1% increased Pack Size of Area
Unique Monsters in Area have an additional Reward Unique Monsters in Area have 30% increased Toughness
Area is haunted by 4 additional Tormented Spirits Tormented Spirits in Area have a 10% chance to be set free when Possessed Monsters are slain and dig up a Possessed Monster
Tormented Spirits in Area are replaced with unusual variants
Rare Monsters in Area have a quarter chance to be Possessed by up to 3 Tormented Spirits
Tormented Spirits in Area have a 25% chance to be set free when Possessed Monsters are slain
Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of a special base type
Mercenaries found in Area are Infamous Mercenaries found in Area are accompanied by two Wild Mercenaries
Wild Rogue Exiles in Area have 50% chance to be accompanied by a Wild Mercenary Wild Mercenaries have increased Difficulty for each Wild Mercenary in Area
The Moment of Trauma is level 85 The Incarnation of Fear's full power is unleashed in The Moment of Trauma
Adds quality that enhances Elemental Damage modifiers on a ring, amulet or belt Replaces other quality types
Randomly either removes all Intangibility from an item or destroys it.
Replaces the implicit Modifier of a non-Unique Amulet with an Eldritch implicit, provided it does not already have one.
Ultimatum Monsters grant 150% increased Experience Ultimatum Encounters grant rewards as though you completed 2 additional Rounds
Ultimatum Encounters in Area will only offer Catalysts as Rewards to the Map Owner
Ultimatum Encounters in Area will always lead to a Unique Boss if possible
Ultimatum Encounter rewards in Area offering Catalysts will offer Inscribed Ultimatums to the Map Owner instead
Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain 50% increased Critical Strike Chance each time they are Revived Monsters gain 3% additional Critical Strike Multiplier each time they are Revived 10% increased Experience Gain 10% improved Rewards
Monsters gain 10% increased Maximum Life each time they are Revived Monsters Regenerate 1% of Life per second for each time they have been Revived Monsters gain +20% chance to Avoid being Stunned for each time they are Revived 10% increased Experience Gain 10% improved Rewards
Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain 10% increased Attack and Cast Speed each time they are Revived Monsters gain 10% increased Movement Speed each time they are Revived 10% increased Experience Gain 10% improved Rewards
Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain 4% additional Physical Damage Reduction each time they are Revived Monsters gain 4% additional Resistances each time they are Revived 10% increased Experience Gain 10% improved Rewards
Monsters gain 10% increased Maximum Life each time they are Revived Monsters deal 10% increased Damage for each time they have been Revived 10% increased Experience Gain 10% improved Rewards
Adds quality that enhances Critical modifiers on a ring, amulet or belt Replaces other quality types
Corrupts a Graft, either destroying it entirely or replacing the implicit with a powerful modifier. This does not replace the Skill the Graft will use.