Celestial Blood and Sand Stance Effect
Your Blood and Sand or Flesh and Stone becomes a Celestial Effect.


Active
Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.
These are reward options. Availability can depend on your class and quest choices. A blank class restriction remains unspecified.
| Quest | Classes | Amount | Reward item level |
|---|---|---|---|
| Breaking Some Eggs | Duelist | 1 | 1 |
Choose levels and quality to see which recorded properties and effects change. Additional skill effects remain in their separate progression tables.
10% increased Cooldown Recovery Rate
Support compatibility is evaluated against these recorded types. A support is omitted when its allowed expression does not match, its excluded expression matches, or this skill is marked as unable to be supported.
Compatibility is derived from the game skill-type constraints.
| Gem level | Required level | Cooldown | Mana reservation | Effects | Exp. to next | Total exp. |
|---|---|---|---|---|---|---|
| 1 | 4 | 2 sec | 10% | Melee Skills deal 10% more Area Damage while in Blood Stance Melee Skills have 10% more Area of Effect while in Sand Stance | 16,154 | 0 |
| 2 | 12 | 2 sec | 10% | Melee Skills deal 11% more Area Damage while in Blood Stance Melee Skills have 11% more Area of Effect while in Sand Stance 10% increased Cooldown Recovery Rate | 631,116 | 16,154 |
| 3 | 28 | 2 sec | 10% | Melee Skills deal 12% more Area Damage while in Blood Stance Melee Skills have 12% more Area of Effect while in Sand Stance 20% increased Cooldown Recovery Rate | 5,714,441 | 647,270 |
| 4 | 44 | 2 sec | 10% | Melee Skills deal 13% more Area Damage while in Blood Stance Melee Skills have 13% more Area of Effect while in Sand Stance 30% increased Cooldown Recovery Rate | 33,587,544 | 6,361,711 |
| 5 | 58 | 2 sec | 10% | Melee Skills deal 14% more Area Damage while in Blood Stance Melee Skills have 14% more Area of Effect while in Sand Stance 40% increased Cooldown Recovery Rate | 489,216,748 | 39,949,255 |
| 6 | 70 | 2 sec | 10% | Melee Skills deal 15% more Area Damage while in Blood Stance Melee Skills have 15% more Area of Effect while in Sand Stance 50% increased Cooldown Recovery Rate | — | 529,166,003 |
| 7 | 72 | 2 sec | 10% | Melee Skills deal 16% more Area Damage while in Blood Stance Melee Skills have 16% more Area of Effect while in Sand Stance 60% increased Cooldown Recovery Rate | — | — |
| 8 | 74 | 2 sec | 10% | Melee Skills deal 17% more Area Damage while in Blood Stance Melee Skills have 17% more Area of Effect while in Sand Stance 70% increased Cooldown Recovery Rate | — | — |
| 9 | 76 | 2 sec | 10% | Melee Skills deal 18% more Area Damage while in Blood Stance Melee Skills have 18% more Area of Effect while in Sand Stance 80% increased Cooldown Recovery Rate | — | — |
| 10 | 78 | 2 sec | 10% | Melee Skills deal 19% more Area Damage while in Blood Stance Melee Skills have 19% more Area of Effect while in Sand Stance 90% increased Cooldown Recovery Rate | — | — |
| 11 | 80 | 2 sec | 10% | Melee Skills deal 20% more Area Damage while in Blood Stance Melee Skills have 20% more Area of Effect while in Sand Stance 100% increased Cooldown Recovery Rate | — | — |
| 12 | 82 | 2 sec | 10% | Melee Skills deal 21% more Area Damage while in Blood Stance Melee Skills have 21% more Area of Effect while in Sand Stance 110% increased Cooldown Recovery Rate | — | — |
| 13 | 84 | 2 sec | 10% | Melee Skills deal 22% more Area Damage while in Blood Stance Melee Skills have 22% more Area of Effect while in Sand Stance 120% increased Cooldown Recovery Rate | — | — |
| 14 | 86 | 2 sec | 10% | Melee Skills deal 23% more Area Damage while in Blood Stance Melee Skills have 23% more Area of Effect while in Sand Stance 130% increased Cooldown Recovery Rate | — | — |
| 15 | 88 | 2 sec | 10% | Melee Skills deal 24% more Area Damage while in Blood Stance Melee Skills have 24% more Area of Effect while in Sand Stance 140% increased Cooldown Recovery Rate | — | — |
| 16 | 90 | 2 sec | 10% | Melee Skills deal 25% more Area Damage while in Blood Stance Melee Skills have 25% more Area of Effect while in Sand Stance 150% increased Cooldown Recovery Rate | — | — |
| 17 | 91 | 2 sec | 10% | Melee Skills deal 25% more Area Damage while in Blood Stance Melee Skills have 25% more Area of Effect while in Sand Stance 160% increased Cooldown Recovery Rate | — | — |
| 18 | 92 | 2 sec | 10% | Melee Skills deal 26% more Area Damage while in Blood Stance Melee Skills have 26% more Area of Effect while in Sand Stance 170% increased Cooldown Recovery Rate | — | — |
| 19 | 93 | 2 sec | 10% | Melee Skills deal 26% more Area Damage while in Blood Stance Melee Skills have 26% more Area of Effect while in Sand Stance 180% increased Cooldown Recovery Rate | — | — |
| 20 | 94 | 2 sec | 10% | Melee Skills deal 27% more Area Damage while in Blood Stance Melee Skills have 27% more Area of Effect while in Sand Stance 190% increased Cooldown Recovery Rate | — | — |
| Gem level | Required level | Cooldown | Mana reservation | Effects | Exp. to next | Total exp. |
|---|---|---|---|---|---|---|
| 21 | 95 | 2 sec | 10% | Melee Skills deal 27% more Area Damage while in Blood Stance Melee Skills have 27% more Area of Effect while in Sand Stance 200% increased Cooldown Recovery Rate | — | — |
| 22 | 96 | 2 sec | 10% | Melee Skills deal 28% more Area Damage while in Blood Stance Melee Skills have 28% more Area of Effect while in Sand Stance 210% increased Cooldown Recovery Rate | — | — |
| 23 | 97 | 2 sec | 10% | Melee Skills deal 28% more Area Damage while in Blood Stance Melee Skills have 28% more Area of Effect while in Sand Stance 220% increased Cooldown Recovery Rate | — | — |
| 24 | 98 | 2 sec | 10% | Melee Skills deal 29% more Area Damage while in Blood Stance Melee Skills have 29% more Area of Effect while in Sand Stance 230% increased Cooldown Recovery Rate | — | — |
| 25 | 99 | 2 sec | 10% | Melee Skills deal 29% more Area Damage while in Blood Stance Melee Skills have 29% more Area of Effect while in Sand Stance 240% increased Cooldown Recovery Rate | — | — |
| 26 | 100 | 2 sec | 10% | Melee Skills deal 30% more Area Damage while in Blood Stance Melee Skills have 30% more Area of Effect while in Sand Stance 250% increased Cooldown Recovery Rate | — | — |
Quality bonuses are separate from level progression. Values above 20 require a way to reach that quality.
| Quality | Effects |
|---|---|
| 0% | No quality bonus |
| 5% | 2.5% increased Cooldown Recovery Rate |
| 10% | 5% increased Cooldown Recovery Rate |
| 15% | 7.5% increased Cooldown Recovery Rate |
| 20% | 10% increased Cooldown Recovery Rate |
| 23% | 11.5% increased Cooldown Recovery Rate |
| 30% | 15% increased Cooldown Recovery Rate |
Your Blood and Sand or Flesh and Stone becomes a Celestial Effect.
Your Blood and Sand and Flesh and Stone becomes a Black and White Effect.
Your Blood and Sand and Flesh and Stone becomes a Sunrise Effect.