Unlock each Labyrinth
The first three Labyrinths use fixed campaign trials. Complete the six trials in Acts 1–3 for the first Labyrinth, the three trials in Acts 6–7 for Cruel, and the three trials in Acts 8–10 for Merciless. The tool joins those prerequisites to their campaign areas in the dated game snapshot.
The Eternal Labyrinth is different. Grinding Gear Games removed the requirement to complete all six map trials in 3.16. Finish the prior Labyrinths, reach level 68, and spend one Offering to the Goddess at the Aspirants’ Plaza. The six named map trials can still provide Offerings, but they are not an Eternal access checklist.
Prepare for one continuous run
A Labyrinth has no checkpoint that lets you resume a failed attempt. Expect traps, connected chambers, and three Aspirant’s Trials against Izaro. The first two encounters can carry their mechanics into later fights; disabling a mechanic usually makes the later encounter safer, while leaving it active can improve the final Treasure Key reward.
The layout and Izaro mechanics rotate. This reference deliberately does not publish a daily route: confirm the current layout with a maintained live source when route efficiency matters, and use this checklist for the stable access sequence.
Claim and track the rewards
The first completion of each Labyrinth tier awards two Ascendancy points, for eight total after Eternal. Use the Altar of Ascendancy in the final chamber to choose your class and receive points. Every successful run also reaches the Divine Font and Izaro’s Treasure chests; each chest consumes a Treasure Key.
Progress in the tool is local to this browser. Use its notes to record the character or league, your next trial, and whether you still need to spend newly earned points. The checklist records planning state only and does not read your game account.
Sources and further reading
Requirements derived from the dated game snapshot are separate from editorial advice. Linked player reports are not confirmations of current bugs.