Rampart
30% increased Armour and Evasion Rating while Fortified
Fortifying Hits against Unique Enemies grant 100% increased Fortification
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30% increased Armour and Evasion Rating while Fortified
Fortifying Hits against Unique Enemies grant 100% increased Fortification
Minions have 30% increased Movement Speed
Minions have 30% chance to gain Onslaught for 4 seconds on Kill
35% increased Physical Damage with Swords
Sword Attacks deal 35% increased Damage with Ailments
Hits have 35% chance to ignore Enemy Physical Damage Reduction
Minions deal 20% increased Damage
Minions have 10% increased Attack Speed
Minions have 10% increased Cast Speed
+10% chance to Suppress Spell Damage
+100 to Evasion Rating
30% increased Evasion Rating
25% increased Global Physical Damage
Regenerate 1% of Life per second if you have Stunned an Enemy Recently
10% increased Attack Speed if you've cast a Mark Spell Recently
10% increased Movement Speed if you've cast a Mark Spell Recently
+30 to maximum Valour
15% increased Flask Charges gained
Life Flasks gain 2 Charges every 3 seconds
Mana Flasks gain 2 Charges every 3 seconds
+8% chance to Suppress Spell Damage
10% increased maximum Energy Shield
5% increased maximum Life
Attack Skills deal 20% increased Damage while holding a Shield
8% increased Attack Speed while holding a Shield
60% increased Defences from Equipped Shield
+10 to Strength and Intelligence
15% increased Damage
Minions deal 15% increased Damage
5% increased Attack and Cast Speed
+25 to maximum Mana
15% increased maximum Mana
10% increased Effect of Non-Curse Auras from your Skills on Enemies
18% increased Evasion Rating
10% increased maximum Life
+10% chance to Suppress Spell Damage while on Full Life
Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Maces or Sceptres
15% increased Area of Effect if you have Stunned an Enemy Recently
Regenerate 1% of Life per second
Minions deal 20% increased Damage
Minions Regenerate 1% of Life per second
22% increased maximum Mana
12% increased Mana Cost Efficiency
10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds
40% increased Melee Damage with Hits at Close Range
25% increased total Power counted by Warcries
Regenerate 10 Life per second
Regenerate 1.2% of Life per second
12% increased Cast Speed with Brand Skills
Enemies take 5% increased Damage for each of your Brands Attached to them
30% increased Trap Damage
30% increased Mine Damage
Can have up to 2 additional Traps placed at a time
Can have up to 2 additional Remote Mines placed at a time
Minions have 20% increased maximum Life
Regenerate 1% of Life per second
Minions Regenerate 1% of Life per second
+3% to maximum Chance to Block Spell Damage
Recover Energy Shield when you Block Spell Damage
:+d% chance to Block Spell Damage while holding a Staff or Shield
+10 to Strength and Intelligence
20% increased Armour
10% increased maximum Energy Shield
Regenerate 1% of Life per second
+4% Chance to Block Attack Damage while holding a Shield
+4% Chance to Block Spell Damage while holding a Shield
+1% to all maximum Elemental Resistances
You take 30% reduced Extra Damage from Critical Strikes
18% increased Armour
12% increased maximum Energy Shield
30% increased Cost Efficiency of Attacks
Inherent loss of Rage is 20% slower
15% increased Impale Effect
Bleeding you inflict deals Damage 15% faster
+1 to Maximum Frenzy Charges
Ignites you inflict deal Damage 15% faster
+12% to Cold Damage over Time Multiplier
20% increased Effect of Chill
50% increased Mana Reservation Efficiency of Stance Skills
First and Final shots of Barrage sequences fire Projectiles that Return to you
24% increased Evasion Rating and Armour
+10% to all Elemental Resistances
40% increased Critical Strike Chance while wielding a Staff
+30% to Critical Strike Multiplier while wielding a Staff
+5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently
Enemies Poisoned by you have -5% to Chaos Resistance
Spell Skills have +12% to Damage over Time Multiplier for Poison
Nearby Enemies are Covered in Ash if you haven't moved in the past 2 seconds
50% increased Critical Strike Chance with Totem Skills
+20% to Critical Strike Multiplier with Totem Skills
25% increased Totem Damage
25% increased Totem Placement speed
40% increased Mana Regeneration Rate
Regenerate 1% of Life per second
20% increased Effect of Consecrated Ground you create
Consecrated Ground you create grants 30% increased Accuracy Rating to you and Allies
20% increased Evasion Rating
40% increased Blind Effect
Strike Skills which target additional Enemies can do so from 40% further away
50% increased Area of Effect of Hex Skills
20% increased Mana Cost Efficiency of Curse Skills
20% increased Mana Reservation Efficiency of Curse Aura Skills
36% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 36% increased Damage with Ailments
12% reduced Enemy Stun Threshold with Maces or Sceptres
25% increased Physical Damage with Axes
Axe Attacks deal 25% increased Damage with Ailments
8% increased Attack Speed with Axes
Gain 1 Rage on Hit with Axes
Attacks with One Handed Weapons deal 30% increased Damage with Ailments
8% increased Attack Speed with One Handed Weapons
20% increased Damage with One Handed Weapons
Staff Attacks deal 30% increased Damage with Hits and Ailments
30% increased Critical Strike Chance with Staves
10% chance to gain an Endurance Charge on Melee Critical Strike
25% increased Fire Damage
25% increased Cold Damage
Enemies Ignited or Chilled by you have :+d% to Elemental Resistances
+150 to Armour
30% increased Armour
+1% to all maximum Elemental Resistances
+20 to maximum Mana
18% increased maximum Mana
Gain 10 Mana per Enemy Killed
15% increased Evasion Rating
10% increased maximum Energy Shield
Recover 2% of Energy Shield on Kill
12% increased Mana Reservation Efficiency of Skills
10% increased effect of Non-Curse Auras from your Skills
28% increased Armour
Reflects 50 Physical Damage to Melee Attackers
30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
100% increased Stun Duration against Enemies that are on Full Life
0.5% of Physical Attack Damage Leeched as Mana
25% increased Cost Efficiency of Attacks
1% of Attack Damage Leeched as Mana
40% increased Maximum total Mana Recovery per second from Leech
Increases and Reductions to Minion Damage also affect you