Properties
- Item class
- Amulets
- Category
- Accessory
- Equip level
- 80
- Drop level
- 80
- Required strength
- None
- Required dexterity
- None
- Required intelligence
- None
- Inventory size
- 1 × 1
- Tags
- default, amulet, not_for_sale, experimental_base
- Allowed rarities
- normal, magic, rare, unique
Equip level is the higher of the base threshold and 80% of the highest implicit modifier level, rounded down. Drop level is a separate minimum-drop property.
Requirement calculation
- Base threshold
- 80
- Implicit threshold
- 24
- Controlling implicit
- MaxPrefixMaxSuffixModEffectImplicitE2
Item-class capabilities
- Can Have Veiled Mods
- Yes
- Can Be Corrupted
- Yes
- Can Have Incubators
- Yes
- Can Have Influence
- Yes
- Can Be Double Corrupted
- Yes
- Can Have Aspects
- Yes
- Can Transfer Skin
- Yes
- Can Scourge
- Yes
- Can Upgrade Rarity
- Yes
- Unmodifiable
- No
- Can Be Fractured
- Yes
- Used In Map Device
- No
Acquisition
- Minimum drop level
- 80
Minimum drop level is a base property. It does not establish current drop availability or a specific monster or area.
Related achievement conditions (3)
These track achievement actions; they do not define complete vendor recipes.
Any Ring or Amulet · MercenaryVendorRecipes1
Vendor Recipe Achievement Items
Amulet · HeistEquipExperimentedBaseTypes
Equip Achievement Items Key
Experimented · SettlersChaosItems
Achievement1
This page does not include every card reward, vendor recipe, or encounter drop. Known unique-item sources appear on the unique pages.