Upgraded
Path of Exile modifier
Modifier
Gain (14–16)% of Lightning Damage as Extra Chaos Damage
- Family
- NonChaosAddedAsChaos
- Type
- Prefix
- Modifier level
- 81
- Effective requirement
- 64
- Craft tags
- elemental_damage, chaos_damage, unveiled_mod, Damage, Elemental, Lightning, Chaos
The base and other modifiers may require a higher item level.
Referenced crafting pools
- Two Hand Axes · default, weapon, twohand, axe, two_hand_weapon
- Two Hand Axes · default, weapon, twohand, axe, two_hand_weapon, not_for_sale, experimental_base
- Bows · default, weapon, twohand, bow, ranged, two_hand_weapon, top_tier_base_item_type
- Two Hand Swords · default, weapon, twohand, sword, two_hand_weapon, not_for_sale, experimental_base
- Two Hand Swords · default, weapon, twohand, sword, two_hand_weapon
- Staves · default, weapon, twohand, staff, two_hand_weapon, not_for_sale, experimental_base
- Two Hand Maces · default, weapon, twohand, mace, two_hand_weapon, not_for_sale, experimental_base
- Bows · default, weapon, twohand, bow, ranged, two_hand_weapon
- Two Hand Maces · default, weapon, twohand, mace, two_hand_weapon
- Warstaves · default, weapon, twohand, staff, attack_staff, two_hand_weapon, not_for_sale, experimental_base
- Warstaves · default, weapon, twohand, staff, attack_staff, two_hand_weapon, warstaff
- Two Hand Maces · default, weapon, twohand, mace, two_hand_weapon, not_for_sale, maraketh
- Staves · default, weapon, twohand, staff, two_hand_weapon, not_for_sale, maraketh
- Two Hand Swords · default, weapon, twohand, sword, two_hand_weapon, not_for_sale, maraketh
- Two Hand Axes · default, weapon, twohand, axe, two_hand_weapon, not_for_sale, maraketh
- Two Hand Axes · default, weapon, twohand, axe, two_hand_weapon, top_tier_base_item_type
- Bows · default, weapon, twohand, bow, ranged, two_hand_weapon, not_for_sale
- Two Hand Swords · default, weapon, twohand, sword, two_hand_weapon, top_tier_base_item_type
- Warstaves · default, weapon, twohand, staff, attack_staff, two_hand_weapon, warstaff, top_tier_base_item_type
- Bows · default, weapon, twohand, bow, ranged, two_hand_weapon, not_for_sale, experimental_base
- Staves · default, weapon, twohand, staff, two_hand_weapon, small_staff
- Staves · default, weapon, twohand, staff, two_hand_weapon
- Two Hand Maces · default, weapon, twohand, mace, two_hand_weapon, top_tier_base_item_type
- Staves · default, weapon, twohand, staff, two_hand_weapon, top_tier_base_item_type
- Bows · default, weapon, twohand, bow, ranged, two_hand_weapon, not_for_sale, maraketh