Upgraded
Path of Exile modifier
Modifier
Gain (5–6)% of Lightning Damage as Extra Chaos Damage
- Family
- NonChaosAddedAsChaos
- Type
- Prefix
- Modifier level
- 72
- Effective requirement
- 57
- Craft tags
- elemental_damage, chaos_damage, unveiled_mod, Damage, Elemental, Lightning, Chaos
The base and other modifiers may require a higher item level.
Referenced crafting pools
- Sceptres · default, weapon, onehand, sceptre, one_hand_weapon
- Wands · default, weapon, onehand, wand, ranged, one_hand_weapon, not_for_sale, experimental_base, wand_can_roll_caster_modifiers
- Shields · default, armour, shield, dex_int_armour, dex_int_shield
- Sceptres · default, weapon, onehand, sceptre, one_hand_weapon, not_for_sale, experimental_base
- Daggers · default, weapon, onehand, dagger, attack_dagger, one_hand_weapon
- One Hand Swords · default, weapon, onehand, sword, one_hand_weapon, not_for_sale, experimental_base
- One Hand Maces · default, weapon, onehand, mace, one_hand_weapon
- Shields · default, armour, shield, int_armour, focus
- One Hand Swords · default, weapon, onehand, sword, one_hand_weapon
- Shields · default, armour, shield, str_int_armour, str_int_shield
- Thrusting One Hand Swords · default, weapon, onehand, sword, one_hand_weapon, rapier
- Shields · default, armour, shield, str_int_armour, str_int_shield, top_tier_base_item_type
- One Hand Axes · default, weapon, onehand, axe, one_hand_weapon
- One Hand Maces · default, weapon, onehand, mace, one_hand_weapon, top_tier_base_item_type
- Claws · default, weapon, onehand, claw, one_hand_weapon
- Shields · default, armour, shield, str_dex_armour, str_dex_shield
- Shields · default, armour, shield, dex_armour, dex_shield
- One Hand Maces · default, weapon, onehand, mace, one_hand_weapon, not_for_sale, maraketh
- Wands · default, weapon, onehand, wand, ranged, one_hand_weapon
- Shields · default, armour, shield, int_armour, focus, focus_can_roll_minion_modifiers
- One Hand Maces · default, weapon, onehand, mace, one_hand_weapon, not_for_sale, experimental_base
- Rune Daggers · default, weapon, onehand, dagger, one_hand_weapon
- Shields · default, armour, shield, str_armour, str_shield
- One Hand Axes · default, weapon, onehand, axe, one_hand_weapon, top_tier_base_item_type
- Wands · default, weapon, onehand, wand, ranged, one_hand_weapon, weapon_can_roll_minion_modifiers, wand_can_roll_caster_modifiers
- Shields · default, armour, shield, str_dex_armour, str_dex_shield, top_tier_base_item_type
- Sceptres · default, weapon, onehand, sceptre, one_hand_weapon, top_tier_base_item_type
- Wands · default, weapon, onehand, wand, ranged, one_hand_weapon, wand_can_roll_caster_modifiers
- One Hand Swords · default, weapon, onehand, sword, one_hand_weapon, not_for_sale
- Shields · default, armour, shield, dex_armour, dex_shield, not_for_sale, experimental_base
- Shields · default, armour, shield, str_armour, str_shield, top_tier_base_item_type
- Wands · default, weapon, onehand, wand, ranged, one_hand_weapon, atlas_base_type, wandatlas1, weapon_can_roll_minion_modifiers, top_tier_base_item_type, wand_can_roll_caster_modifiers
- Thrusting One Hand Swords · default, weapon, onehand, sword, one_hand_weapon, rapier, not_for_sale, maraketh
- Shields · default, armour, shield, dex_armour, dex_shield, top_tier_base_item_type
- Rune Daggers · default, weapon, onehand, dagger, one_hand_weapon, top_tier_base_item_type
- One Hand Axes · default, weapon, onehand, axe, one_hand_weapon, not_for_sale, experimental_base
- Claws · default, weapon, onehand, claw, one_hand_weapon, not_for_sale, maraketh
- One Hand Axes · default, weapon, onehand, axe, one_hand_weapon, not_for_sale, maraketh
- One Hand Swords · default, weapon, onehand, sword, one_hand_weapon, top_tier_base_item_type
- Daggers · default, weapon, onehand, dagger, attack_dagger, one_hand_weapon, not_for_sale
- Shields · default, armour, shield, int_armour, focus, not_for_sale, experimental_base
- Shields · default, armour, shield, str_armour, str_shield, not_for_sale, experimental_base
- Claws · default, weapon, onehand, claw, one_hand_weapon, top_tier_base_item_type
- Shields · default, armour, shield, dex_int_armour, dex_int_shield, top_tier_base_item_type
- Rune Daggers · default, weapon, onehand, dagger, one_hand_weapon, not_for_sale, experimental_base
- Shields · default, armour, shield, int_armour, focus, focus_can_roll_minion_modifiers, top_tier_base_item_type
- One Hand Swords · default, weapon, onehand, sword, one_hand_weapon, not_for_sale, demigods
- Shields · default, armour, shield, not_for_sale, demigods
- One Hand Swords · default, weapon, onehand, sword, one_hand_weapon, not_for_sale, maraketh
- Shields · default, armour, shield, int_armour, focus, top_tier_base_item_type
- Thrusting One Hand Swords · default, weapon, onehand, sword, one_hand_weapon, rapier, top_tier_base_item_type
- Wands · default, weapon, onehand, wand, ranged, one_hand_weapon, not_for_sale, maraketh, wand_can_roll_caster_modifiers
- Daggers · default, weapon, onehand, dagger, attack_dagger, one_hand_weapon, not_for_sale, experimental_base
- Sceptres · default, weapon, onehand, sceptre, one_hand_weapon, not_for_sale, maraketh
- Wands · default, weapon, onehand, wand, ranged, one_hand_weapon, top_tier_base_item_type
- Claws · default, weapon, onehand, claw, one_hand_weapon, not_for_sale, experimental_base
- Wands · default, weapon, onehand, wand, ranged, one_hand_weapon, top_tier_base_item_type, wand_can_roll_caster_modifiers
- Daggers · default, weapon, onehand, dagger, attack_dagger, one_hand_weapon, not_for_sale, maraketh