of Restoration
Path of Exile modifier
Modifier
Grants (4–6) Life per Enemy Hit
- Family
- LifeGainPerTarget
- Type
- Suffix
- Modifier level
- 20
- Effective requirement
- 16
- Craft tags
- resource, Life, Attack
The base and other modifiers may require a higher item level.
Referenced crafting pools
- Two Hand Axes · default, weapon, twohand, axe, two_hand_weapon
- Sceptres · default, weapon, onehand, sceptre, one_hand_weapon
- Wands · default, weapon, onehand, wand, ranged, one_hand_weapon, not_for_sale, experimental_base, wand_can_roll_caster_modifiers
- Sceptres · default, weapon, onehand, sceptre, one_hand_weapon, not_for_sale, experimental_base
- Daggers · default, weapon, onehand, dagger, attack_dagger, one_hand_weapon
- One Hand Swords · default, weapon, onehand, sword, one_hand_weapon, not_for_sale, experimental_base
- One Hand Maces · default, weapon, onehand, mace, one_hand_weapon
- One Hand Swords · default, weapon, onehand, sword, one_hand_weapon
- Thrusting One Hand Swords · default, weapon, onehand, sword, one_hand_weapon, rapier
- Two Hand Axes · default, weapon, twohand, axe, two_hand_weapon, not_for_sale, experimental_base
- One Hand Axes · default, weapon, onehand, axe, one_hand_weapon
- Bows · default, weapon, twohand, bow, ranged, two_hand_weapon, top_tier_base_item_type
- One Hand Maces · default, weapon, onehand, mace, one_hand_weapon, top_tier_base_item_type
- Claws · default, weapon, onehand, claw, one_hand_weapon
- Two Hand Swords · default, weapon, twohand, sword, two_hand_weapon, not_for_sale, experimental_base
- Two Hand Swords · default, weapon, twohand, sword, two_hand_weapon
- Staves · default, weapon, twohand, staff, two_hand_weapon, not_for_sale, experimental_base
- One Hand Maces · default, weapon, onehand, mace, one_hand_weapon, not_for_sale, maraketh
- Wands · default, weapon, onehand, wand, ranged, one_hand_weapon
- Two Hand Maces · default, weapon, twohand, mace, two_hand_weapon, not_for_sale, experimental_base
- Bows · default, weapon, twohand, bow, ranged, two_hand_weapon
- One Hand Maces · default, weapon, onehand, mace, one_hand_weapon, not_for_sale, experimental_base
- Rune Daggers · default, weapon, onehand, dagger, one_hand_weapon
- Two Hand Maces · default, weapon, twohand, mace, two_hand_weapon
- One Hand Axes · default, weapon, onehand, axe, one_hand_weapon, top_tier_base_item_type
- Wands · default, weapon, onehand, wand, ranged, one_hand_weapon, weapon_can_roll_minion_modifiers, wand_can_roll_caster_modifiers
- Warstaves · default, weapon, twohand, staff, attack_staff, two_hand_weapon, not_for_sale, experimental_base
- Sceptres · default, weapon, onehand, sceptre, one_hand_weapon, top_tier_base_item_type
- Wands · default, weapon, onehand, wand, ranged, one_hand_weapon, wand_can_roll_caster_modifiers
- One Hand Swords · default, weapon, onehand, sword, one_hand_weapon, not_for_sale
- Warstaves · default, weapon, twohand, staff, attack_staff, two_hand_weapon, warstaff
- Wands · default, weapon, onehand, wand, ranged, one_hand_weapon, atlas_base_type, wandatlas1, weapon_can_roll_minion_modifiers, top_tier_base_item_type, wand_can_roll_caster_modifiers
- Two Hand Maces · default, weapon, twohand, mace, two_hand_weapon, not_for_sale, maraketh
- Thrusting One Hand Swords · default, weapon, onehand, sword, one_hand_weapon, rapier, not_for_sale, maraketh
- Staves · default, weapon, twohand, staff, two_hand_weapon, not_for_sale, maraketh
- Two Hand Swords · default, weapon, twohand, sword, two_hand_weapon, not_for_sale, maraketh
- Two Hand Axes · default, weapon, twohand, axe, two_hand_weapon, not_for_sale, maraketh
- Rune Daggers · default, weapon, onehand, dagger, one_hand_weapon, top_tier_base_item_type
- Two Hand Axes · default, weapon, twohand, axe, two_hand_weapon, top_tier_base_item_type
- One Hand Axes · default, weapon, onehand, axe, one_hand_weapon, not_for_sale, experimental_base
- Claws · default, weapon, onehand, claw, one_hand_weapon, not_for_sale, maraketh
- One Hand Axes · default, weapon, onehand, axe, one_hand_weapon, not_for_sale, maraketh
- One Hand Swords · default, weapon, onehand, sword, one_hand_weapon, top_tier_base_item_type
- Claws · default, weapon, onehand, claw, one_hand_weapon, top_tier_base_item_type
- Two Hand Swords · default, weapon, twohand, sword, two_hand_weapon, top_tier_base_item_type
- Warstaves · default, weapon, twohand, staff, attack_staff, two_hand_weapon, warstaff, top_tier_base_item_type
- Rune Daggers · default, weapon, onehand, dagger, one_hand_weapon, not_for_sale, experimental_base
- Bows · default, weapon, twohand, bow, ranged, two_hand_weapon, not_for_sale, experimental_base
- Staves · default, weapon, twohand, staff, two_hand_weapon, small_staff
- One Hand Swords · default, weapon, onehand, sword, one_hand_weapon, not_for_sale, demigods
- One Hand Swords · default, weapon, onehand, sword, one_hand_weapon, not_for_sale, maraketh
- Thrusting One Hand Swords · default, weapon, onehand, sword, one_hand_weapon, rapier, top_tier_base_item_type
- Wands · default, weapon, onehand, wand, ranged, one_hand_weapon, not_for_sale, maraketh, wand_can_roll_caster_modifiers
- Staves · default, weapon, twohand, staff, two_hand_weapon
- Daggers · default, weapon, onehand, dagger, attack_dagger, one_hand_weapon, not_for_sale, experimental_base
- Sceptres · default, weapon, onehand, sceptre, one_hand_weapon, not_for_sale, maraketh
- Two Hand Maces · default, weapon, twohand, mace, two_hand_weapon, top_tier_base_item_type
- Staves · default, weapon, twohand, staff, two_hand_weapon, top_tier_base_item_type
- Wands · default, weapon, onehand, wand, ranged, one_hand_weapon, top_tier_base_item_type
- Claws · default, weapon, onehand, claw, one_hand_weapon, not_for_sale, experimental_base
- Bows · default, weapon, twohand, bow, ranged, two_hand_weapon, not_for_sale, maraketh
- Wands · default, weapon, onehand, wand, ranged, one_hand_weapon, top_tier_base_item_type, wand_can_roll_caster_modifiers
- Daggers · default, weapon, onehand, dagger, attack_dagger, one_hand_weapon, not_for_sale, maraketh
Modifiers sharing a family
31 modifiers in the item reference
- of Rejuvenation · level 8
- of Regrowth · level 30
- of Nourishment · level 40
- of Regenesis · level 50
- of Renewal · level 60
- of Recuperation · level 70
- of Revitalization · level 80
- of Rejuvenation · level 8
- of Restoration · level 20
- of Regrowth · level 30
- of Rejuvenation · level 1
- of Restoration · level 50
- of Regrowth · level 77
- Grants 7 Life per Enemy Hit · level 1
- Grants 12 Life per Enemy Hit · level 1
- Grants 8 Life per Enemy Hit · level 1
- of Rejuvenation · level 1
- Grants 50 Life per Enemy Hit · level 1
- Grants 20 Life per Enemy Hit · level 1
- Grants 24 Life per Enemy Hit · level 1
- Grants 46 Life per Enemy Hit · level 1
- Grants 44 Life per Enemy Hit · level 1
- Grants 46 Life per Enemy Hit · level 1
- Grants 3 Life per Enemy Hit · level 1
- Grants 40 Life per Enemy Hit · level 1
- Gain (3–4) Life per Enemy Hit with Attacks · level 13
- Grants 6 Life per Enemy Hit · level 1
- Grants 15 Life per Enemy Hit · level 1
- Grants 25 Life per Enemy Hit · level 1
- Grants 40 Life per Enemy Hit · level 1
- Grants 19 Life per Enemy Hit · level 1
Modifiers sharing underlying stats
26 modifiers in the item reference
- of Rejuvenation · level 8
- of Regrowth · level 30
- of Nourishment · level 40
- of Regenesis · level 50
- of Renewal · level 60
- of Recuperation · level 70
- of Revitalization · level 80
- Grants 7 Life per Enemy Hit · level 1
- Grants 12 Life per Enemy Hit · level 1
- Grants 8 Life per Enemy Hit · level 1
- Grants 15 Life per Enemy Hit · level 1
- Grants 50 Life per Enemy Hit · level 1
- Grants 20 Life per Enemy Hit · level 1
- Grants 38 Life per Enemy Hit · level 1
- Grants 24 Life per Enemy Hit · level 1
- Grants 46 Life per Enemy Hit · level 1
- Grants 44 Life per Enemy Hit · level 1
- Grants 46 Life per Enemy Hit · level 1
- Grants 3 Life per Enemy Hit · level 1
- Grants 40 Life per Enemy Hit · level 1
- Grants 6 Life per Enemy Hit · level 1
- Grants 15 Life per Enemy Hit · level 1
- Grants 25 Life per Enemy Hit · level 1
- Grants 40 Life per Enemy Hit · level 1
- Grants 19 Life per Enemy Hit · level 1
- Grants 28 Life per Enemy Hit · level 1