Infusing
Path of Exile modifier
Modifier
(36–51)% increased Elemental Damage with Attack Skills
- Family
- IncreasedWeaponElementalDamagePercent
- Type
- Prefix
- Modifier level
- 15
- Effective requirement
- 12
- Craft tags
- elemental_damage, Damage, Elemental, Attack
The base and other modifiers may require a higher item level.
Referenced crafting pools
- Two Hand Axes · default, weapon, twohand, axe, two_hand_weapon
- Two Hand Axes · default, weapon, twohand, axe, two_hand_weapon, not_for_sale, experimental_base
- Bows · default, weapon, twohand, bow, ranged, two_hand_weapon, top_tier_base_item_type
- Two Hand Swords · default, weapon, twohand, sword, two_hand_weapon, not_for_sale, experimental_base
- Two Hand Swords · default, weapon, twohand, sword, two_hand_weapon
- Staves · default, weapon, twohand, staff, two_hand_weapon, not_for_sale, experimental_base
- Two Hand Maces · default, weapon, twohand, mace, two_hand_weapon, not_for_sale, experimental_base
- Bows · default, weapon, twohand, bow, ranged, two_hand_weapon
- Two Hand Maces · default, weapon, twohand, mace, two_hand_weapon
- Warstaves · default, weapon, twohand, staff, attack_staff, two_hand_weapon, not_for_sale, experimental_base
- Warstaves · default, weapon, twohand, staff, attack_staff, two_hand_weapon, warstaff
- Two Hand Maces · default, weapon, twohand, mace, two_hand_weapon, not_for_sale, maraketh
- Staves · default, weapon, twohand, staff, two_hand_weapon, not_for_sale, maraketh
- Two Hand Swords · default, weapon, twohand, sword, two_hand_weapon, not_for_sale, maraketh
- Two Hand Axes · default, weapon, twohand, axe, two_hand_weapon, not_for_sale, maraketh
- Two Hand Axes · default, weapon, twohand, axe, two_hand_weapon, top_tier_base_item_type
- Two Hand Swords · default, weapon, twohand, sword, two_hand_weapon, top_tier_base_item_type
- Warstaves · default, weapon, twohand, staff, attack_staff, two_hand_weapon, warstaff, top_tier_base_item_type
- Bows · default, weapon, twohand, bow, ranged, two_hand_weapon, not_for_sale, experimental_base
- Staves · default, weapon, twohand, staff, two_hand_weapon, small_staff
- Staves · default, weapon, twohand, staff, two_hand_weapon
- Two Hand Maces · default, weapon, twohand, mace, two_hand_weapon, top_tier_base_item_type
- Staves · default, weapon, twohand, staff, two_hand_weapon, top_tier_base_item_type
- Bows · default, weapon, twohand, bow, ranged, two_hand_weapon, not_for_sale, maraketh
Modifiers sharing a family
23 modifiers in the item reference
- Catalysing · level 4
- Empowering · level 30
- Unleashed · level 60
- Overpowering · level 81
- Devastating · level 86
- Upgraded · level 30
- Upgraded · level 50
- Catalysing · level 4
- Infusing · level 15
- Empowering · level 30
- Unleashed · level 60
- Overpowering · level 81
- Devastating · level 86
- Catalysing · level 4
- Infusing · level 15
- Empowering · level 30
- Unleashed · level 60
- Overpowering · level 81
- Devastating · level 86
- (20–24)% increased Elemental Damage with Attack Skills · level 1
- 30% increased Elemental Damage with Attack Skills · level 1
- (20–30)% increased Elemental Damage with Attack Skills · level 83
- (70–100)% increased Elemental Damage with Melee Weapons · level 1
Modifiers sharing underlying stats
22 modifiers in the item reference
- Catalysing · level 4
- Empowering · level 30
- Unleashed · level 60
- Overpowering · level 81
- Devastating · level 86
- Upgraded · level 30
- Upgraded · level 50
- Catalysing · level 4
- Infusing · level 15
- Empowering · level 30
- Unleashed · level 60
- Overpowering · level 81
- Devastating · level 86
- Catalysing · level 4
- Infusing · level 15
- Empowering · level 30
- Unleashed · level 60
- Overpowering · level 81
- Devastating · level 86
- (20–24)% increased Elemental Damage with Attack Skills · level 1
- 30% increased Elemental Damage with Attack Skills · level 1
- (20–30)% increased Elemental Damage with Attack Skills · level 83