Heart of Thunder
30% increased Lightning Damage
Damage Penetrates 6% Lightning Resistance
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30% increased Lightning Damage
Damage Penetrates 6% Lightning Resistance
+30% to Global Critical Strike Multiplier
15% increased Life Regeneration rate
Regenerate 1.8% of Life per second
30% increased Physical Damage with Bows
50% increased Stun Duration with Bows on Enemies
30% increased Damage Over Time with Bow Skills
40% increased Maximum total Life Recovery per second from Leech
100% increased total Recovery per second from Life Leech
10% increased maximum Life
30% increased Flask Recovery rate
60% increased Critical Strike Chance with Traps
+20% to Critical Strike Multiplier with Traps
15% chance to gain a Power Charge when your Trap is triggered by an Enemy
100% increased Critical Strike Chance against Shocked Enemies
7% increased maximum Life
Recover 2% of Life on Kill
Your Offering Skills do not require a Corpse
+12% to all Elemental Resistances
24% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
+12% to Fire Damage over Time Multiplier
+24% to Fire Resistance
+10% to Chaos Damage over Time Multiplier
10% increased Skill Effect Duration
25% increased Damage Over Time with Bow Skills
Elusive on you reduces in effect 50% slower
Elusive is removed from you at 20% effect
Retaliation Skills have 30% increased Area of Effect
Minions have 15% additional Physical Damage Reduction
Minions have +15% to all Elemental Resistances
Moving while Bleeding doesn't cause Minions to take extra Damage
25% chance to gain an Endurance Charge when you are Hit
50% increased Armour while stationary
14% increased effect of Non-Curse Auras from your Skills
+1 to Maximum Power Charges
18% of Damage taken Recouped as Life
10% increased maximum Energy Shield
16% increased maximum Mana
16% increased Mana Cost Efficiency
10% chance for Energy Shield Recharge to start when you Link to a target
Link Skills have 20% increased Buff Effect if you have Linked to a target Recently
+1 to Maximum Power Charges
+12% chance to Suppress Spell Damage
Recover Energy Shield when you Suppress Spell Damage
+8% chance to Suppress Spell Damage
15% increased Evasion Rating
5% increased maximum Life
Prevent +3% of Suppressed Spell Damage
+15% chance to Suppress Spell Damage
+10% to Fire Damage over Time Multiplier with Attack Skills
Recover 2% of Life when you Ignite a non-Ignited Enemy
40% increased Totem Life
Totems have 40% additional Physical Damage Reduction
20% increased Maximum total Life Recovery per second from Leech if you've dealt a Critical Strike recently
24% increased Armour
8% increased maximum Life
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
10% chance to double Stun Duration
5% chance to deal Double Damage
100% increased Critical Strike Chance with Bows
6% increased Energy Shield Recharge Rate for each different type of Mastery you have Allocated
Lanes of Blight Encounters have 25% chance for an additional Reward Chest
map pack size +%: 6 (untranslated stat)
Cursed Enemies you Kill are destroyed
Enemies Cursed by you have % reduced Life Regeneration Rate
Enemies you Curse cannot Recharge Energy Shield
50% increased Duration of Elemental Ailments on Enemies
Damage with Weapons Penetrates 8% Fire Resistance
30% increased Fire Damage with Attack Skills
20% increased Area of Effect of Aura Skills
12% increased Reservation Efficiency of Skills
30% increased Area of Effect of Aura Skills
6% increased effect of Non-Curse Auras from your Skills
Tinctures have 40% increased effect while at or above 10 stacks of Mana Burn
Projectile Attack Skills have 50% increased Critical Strike Chance
Projectile Attack Skills have +30% to Critical Strike Multiplier
12% increased Attack Speed with Claws
12% increased Accuracy Rating with Claws
Gain 6 Life per Enemy Hit with Attacks
0.8% of Spell Damage Leeched as Energy Shield
30% increased Maximum total Energy Shield Recovery per second from Leech
24% increased Damage while on Full Energy Shield
+10 to Strength and Intelligence
20% increased Spell Damage
30% increased Spell Critical Strike Chance
10% increased Light Radius
25% increased Lightning Damage
5% increased Cast Speed with Lightning Skills
+15% to Lightning Resistance
30% increased Projectile Speed
Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets
Minions have 15% increased maximum Life
Minions deal 20% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
12% increased Attack Speed
1.5% of Physical Attack Damage Leeched as Life
Every 10 seconds, gain 30% of Physical Damage as Extra Fire Damage for 4 seconds
+2 to Level of all Curse Skill Gems
16% increased maximum Mana
30% increased Mana Regeneration Rate
base intelligence: 20 (untranslated stat)
map pack size +%: 6 (untranslated stat)
map item drop quantity +%: 80 (untranslated stat)
Marked Enemy has 10% reduced Accuracy Rating
Marked Enemy takes 10% increased Damage
Culling Strike against Marked Enemy
30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased total Recovery per second from Life Leech
Hits have 30% chance to ignore Enemy Physical Damage Reduction
Bow Attacks fire an additional Arrow
30% increased Global Physical Damage
Hits have 30% chance to ignore Enemy Physical Damage Reduction
base strength: 30 (untranslated stat)
Regenerate 1% of Life per second
10% increased Melee Physical Damage
+0.3 metres to Melee Strike Range
base strength: 20 (untranslated stat)
+12% to Damage over Time Multiplier for Bleeding
30% reduced Bleed Duration on you
30% increased Trap Damage
Can have up to 2 additional Traps placed at a time
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy