PoE Ref

Crafting explorer

Explore base modifiers, bench crafts and the risk of repeated attempts.

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Inspect copied item

Paste one English item. Check its base, item level and recorded affix names before applying the base filters.

Checks the unmodified base, item level, domain and ordered spawn weights. Existing affixes, influence, fractures and special crafting methods are not modeled. Raw stats retain their data units; they are not fully translated item text.

140 matches · showing 60. Narrow the search for more specific results.

ModifierKind / levelStatsBase check
of the BruteStrength1Suffix
1
  • 8–12 Strength
Weight 500 (not probability)
of the WrestlerStrength2Suffix
11
  • 13–17 Strength
Weight 500 (not probability)
of the BearStrength3Suffix
22
  • 18–22 Strength
Weight 500 (not probability)
of the LionStrength4Suffix
33
  • 23–27 Strength
Weight 500 (not probability)
of the GorillaStrength5Suffix
44
  • 28–32 Strength
Weight 500 (not probability)
of the GoliathStrength6Suffix
55
  • 33–37 Strength
Weight 500 (not probability)
of the LeviathanStrength7Suffix
66
  • 38–42 Strength
Weight 500 (not probability)
of the TitanStrength8Suffix
74
  • 43–50 Strength
Weight 500 (not probability)
of the MongooseDexterity1Suffix
1
  • 8–12 Dexterity
Weight 500 (not probability)
of the LynxDexterity2Suffix
11
  • 13–17 Dexterity
Weight 500 (not probability)
of the FoxDexterity3Suffix
22
  • 18–22 Dexterity
Weight 500 (not probability)
of the FalconDexterity4Suffix
33
  • 23–27 Dexterity
Weight 500 (not probability)
of the PantherDexterity5Suffix
44
  • 28–32 Dexterity
Weight 500 (not probability)
of the LeopardDexterity6Suffix
55
  • 33–37 Dexterity
Weight 500 (not probability)
of the JaguarDexterity7Suffix
66
  • 38–42 Dexterity
Weight 500 (not probability)
of the PhantomDexterity8Suffix
74
  • 43–50 Dexterity
Weight 500 (not probability)
Squire'sLocalIncreasedPhysicalDamagePercentAndAccuracyRating1Prefix
1
  • 15–19 local physical damage +%raw stat
  • 16–20 local accuracy ratingraw stat
Weight 1000 (not probability)
Journeyman'sLocalIncreasedPhysicalDamagePercentAndAccuracyRating2Prefix
11
  • 20–24 local physical damage +%raw stat
  • 21–46 local accuracy ratingraw stat
Weight 1000 (not probability)
Reaver'sLocalIncreasedPhysicalDamagePercentAndAccuracyRating3Prefix
23
  • 25–34 local physical damage +%raw stat
  • 47–72 local accuracy ratingraw stat
Weight 1000 (not probability)
Mercenary'sLocalIncreasedPhysicalDamagePercentAndAccuracyRating4Prefix
35
  • 35–44 local physical damage +%raw stat
  • 73–97 local accuracy ratingraw stat
Weight 400 (not probability)
Champion'sLocalIncreasedPhysicalDamagePercentAndAccuracyRating5Prefix
46
  • 45–54 local physical damage +%raw stat
  • 98–123 local accuracy ratingraw stat
Weight 200 (not probability)
Conqueror'sLocalIncreasedPhysicalDamagePercentAndAccuracyRating6Prefix
60
  • 55–64 local physical damage +%raw stat
  • 124–149 local accuracy ratingraw stat
Weight 100 (not probability)
Emperor'sLocalIncreasedPhysicalDamagePercentAndAccuracyRating7Prefix
73
  • 65–74 local physical damage +%raw stat
  • 150–174 local accuracy ratingraw stat
Weight 50 (not probability)
HeavyLocalIncreasedPhysicalDamagePercent1Prefix
1
  • 40–49 local physical damage +%raw stat
Weight 1000 (not probability)
SerratedLocalIncreasedPhysicalDamagePercent2Prefix
11
  • 50–64 local physical damage +%raw stat
Weight 1000 (not probability)
WickedLocalIncreasedPhysicalDamagePercent3Prefix
23
  • 65–84 local physical damage +%raw stat
Weight 1000 (not probability)
ViciousLocalIncreasedPhysicalDamagePercent4Prefix
35
  • 85–109 local physical damage +%raw stat
Weight 400 (not probability)
BloodthirstyLocalIncreasedPhysicalDamagePercent5Prefix
46
  • 110–134 local physical damage +%raw stat
Weight 200 (not probability)
CruelLocalIncreasedPhysicalDamagePercent6Prefix
60
  • 135–154 local physical damage +%raw stat
Weight 100 (not probability)
TyrannicalLocalIncreasedPhysicalDamagePercent7Prefix
73
  • 155–169 local physical damage +%raw stat
Weight 50 (not probability)
GlintingLocalAddedPhysicalDamageTwoHand1Prefix
2
  • 2 local minimum added physical damageraw stat
  • 4–5 local maximum added physical damageraw stat
Weight 1000 (not probability)
BurnishedLocalAddedPhysicalDamageTwoHand2Prefix
13
  • 6–8 local minimum added physical damageraw stat
  • 12–15 local maximum added physical damageraw stat
Weight 1000 (not probability)
PolishedLocalAddedPhysicalDamageTwoHand3Prefix
21
  • 10–13 local minimum added physical damageraw stat
  • 21–25 local maximum added physical damageraw stat
Weight 1000 (not probability)
HonedLocalAddedPhysicalDamageTwoHand4Prefix
29
  • 13–17 local minimum added physical damageraw stat
  • 28–32 local maximum added physical damageraw stat
Weight 1000 (not probability)
GleamingLocalAddedPhysicalDamageTwoHand5Prefix
36
  • 16–22 local minimum added physical damageraw stat
  • 35–40 local maximum added physical damageraw stat
Weight 1000 (not probability)
AnnealedLocalAddedPhysicalDamageTwoHand6Prefix
46
  • 20–28 local minimum added physical damageraw stat
  • 43–51 local maximum added physical damageraw stat
Weight 800 (not probability)
Razor-sharpLocalAddedPhysicalDamageTwoHand7Prefix
54
  • 25–33 local minimum added physical damageraw stat
  • 52–61 local maximum added physical damageraw stat
Weight 600 (not probability)
TemperedLocalAddedPhysicalDamageTwoHand8Prefix
65
  • 30–40 local minimum added physical damageraw stat
  • 63–73 local maximum added physical damageraw stat
Weight 400 (not probability)
FlaringLocalAddedPhysicalDamageTwoHand9Prefix
77
  • 34–47 local minimum added physical damageraw stat
  • 72–84 local maximum added physical damageraw stat
Weight 200 (not probability)
HeatedLocalAddedFireDamageTwoHand1Prefix
1
  • 3–5 local minimum added fire damageraw stat
  • 6–7 local maximum added fire damageraw stat
Weight 1200 (not probability)
SmoulderingLocalAddedFireDamageTwoHand2Prefix
11
  • 14–20 local minimum added fire damageraw stat
  • 29–33 local maximum added fire damageraw stat
Weight 1200 (not probability)
SmokingLocalAddedFireDamageTwoHand3Prefix
18
  • 23–31 local minimum added fire damageraw stat
  • 47–54 local maximum added fire damageraw stat
Weight 1200 (not probability)
BurningLocalAddedFireDamageTwoHand4Prefix
26
  • 32–44 local minimum added fire damageraw stat
  • 65–76 local maximum added fire damageraw stat
Weight 1200 (not probability)
FlamingLocalAddedFireDamageTwoHand5Prefix
33
  • 45–61 local minimum added fire damageraw stat
  • 91–106 local maximum added fire damageraw stat
Weight 1200 (not probability)
ScorchingLocalAddedFireDamageTwoHand6Prefix
42
  • 63–85 local minimum added fire damageraw stat
  • 128–148 local maximum added fire damageraw stat
Weight 1200 (not probability)
IncineratingLocalAddedFireDamageTwoHand7Prefix
51
  • 85–115 local minimum added fire damageraw stat
  • 172–200 local maximum added fire damageraw stat
Weight 1200 (not probability)
BlastingLocalAddedFireDamageTwoHand8_Prefix
62
  • 110–150 local minimum added fire damageraw stat
  • 223–260 local maximum added fire damageraw stat
Weight 960 (not probability)
CrematingLocalAddedFireDamageTwoHand9Prefix
74
  • 137–188 local minimum added fire damageraw stat
  • 279–325 local maximum added fire damageraw stat
Weight 420 (not probability)
FrostedLocalAddedColdDamageTwoHand1Prefix
2
  • 2–3 local minimum added cold damageraw stat
  • 6–7 local maximum added cold damageraw stat
Weight 1200 (not probability)
ChilledLocalAddedColdDamageTwoHand2Prefix
12
  • 12–17 local minimum added cold damageraw stat
  • 26–30 local maximum added cold damageraw stat
Weight 1200 (not probability)
IcyLocalAddedColdDamageTwoHand3Prefix
19
  • 21–28 local minimum added cold damageraw stat
  • 42–48 local maximum added cold damageraw stat
Weight 1200 (not probability)
FrigidLocalAddedColdDamageTwoHand4Prefix
27
  • 29–40 local minimum added cold damageraw stat
  • 58–68 local maximum added cold damageraw stat
Weight 1200 (not probability)
FreezingLocalAddedColdDamageTwoHand5Prefix
34
  • 41–55 local minimum added cold damageraw stat
  • 81–95 local maximum added cold damageraw stat
Weight 1200 (not probability)
FrozenLocalAddedColdDamageTwoHand6Prefix
43
  • 57–77 local minimum added cold damageraw stat
  • 114–132 local maximum added cold damageraw stat
Weight 1200 (not probability)
GlaciatedLocalAddedColdDamageTwoHand7Prefix
52
  • 77–104 local minimum added cold damageraw stat
  • 154–178 local maximum added cold damageraw stat
Weight 1200 (not probability)
PolarLocalAddedColdDamageTwoHand8Prefix
63
  • 99–136 local minimum added cold damageraw stat
  • 200–232 local maximum added cold damageraw stat
Weight 960 (not probability)
EntombingLocalAddedColdDamageTwoHand9Prefix
75
  • 124–170 local minimum added cold damageraw stat
  • 250–290 local maximum added cold damageraw stat
Weight 420 (not probability)
HummingLocalAddedLightningDamageTwoHand1_Prefix
3
  • 2 local minimum added lightning damageraw stat
  • 10–11 local maximum added lightning damageraw stat
Weight 1200 (not probability)
BuzzingLocalAddedLightningDamageTwoHand2Prefix
13
  • 3 local minimum added lightning damageraw stat
  • 46–53 local maximum added lightning damageraw stat
Weight 1200 (not probability)
SnappingLocalAddedLightningDamageTwoHand3Prefix
19
  • 4–5 local minimum added lightning damageraw stat
  • 76–88 local maximum added lightning damageraw stat
Weight 1200 (not probability)

Budget risk

For repeated independent attempts with the same probability and cost. Enter a verified probability for your method; this does not calculate it from the modifier pool.

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