Gore Stormbind Effect
Your Stormbind becomes a Gore Effect.


Active
Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.
These are reward options. Availability can depend on your class and quest choices. A blank class restriction remains unspecified.
| Quest | Classes | Amount | Reward item level |
|---|---|---|---|
| Sever the Right Hand | Witch | 1 | 1 |
| Sever the Right Hand | Templar | 1 | 1 |
Choose levels and quality to see which recorded properties and effects change. Additional skill effects remain in their separate progression tables.
Runes have +10% more Area of Effect per Improvement
Regular, transfigured, Vaal, and awakened versions are joined from the game records.
Support compatibility is evaluated against these recorded types. A support is omitted when its allowed expression does not match, its excluded expression matches, or this skill is marked as unable to be supported.
Compatibility is derived from the game skill-type constraints.
| Gem level | Required level | Cost | Crit. chance | Damage effectiveness | Effects | Exp. to next | Total exp. |
|---|---|---|---|---|---|---|---|
| 1 | 28 | 4 Mana | 6% | 170% | Deals 39 to 116 Lightning Damage A Rune is Improved for each 5 Mana Spent | 199,345 | 0 |
| 2 | 31 | 4 Mana | 6% | 170% | Deals 48 to 144 Lightning Damage A Rune is Improved for each 6 Mana Spent | 285,815 | 199,345 |
| 3 | 34 | 4 Mana | 6% | 170% | Deals 59 to 177 Lightning Damage A Rune is Improved for each 7 Mana Spent | 401,344 | 485,160 |
| 4 | 37 | 4 Mana | 6% | 170% | Deals 72 to 217 Lightning Damage A Rune is Improved for each 8 Mana Spent | 554,379 | 886,504 |
| 5 | 40 | 4 Mana | 6% | 170% | Deals 88 to 264 Lightning Damage A Rune is Improved for each 9 Mana Spent | 477,437 | 1,440,883 |
| 6 | 42 | 4 Mana | 6% | 180% | Deals 100 to 301 Lightning Damage A Rune is Improved for each 10 Mana Spent | 583,786 | 1,918,320 |
| 7 | 44 | 4 Mana | 6% | 180% | Deals 114 to 343 Lightning Damage A Rune is Improved for each 11 Mana Spent | 710,359 | 2,502,106 |
| 8 | 46 | 4 Mana | 6% | 180% | Deals 130 to 389 Lightning Damage A Rune is Improved for each 12 Mana Spent | 1,355,511 | 3,212,465 |
| 9 | 48 | 5 Mana | 6% | 180% | Deals 147 to 441 Lightning Damage A Rune is Improved for each 13 Mana Spent | 1,138,877 | 4,567,976 |
| 10 | 50 | 5 Mana | 6% | 180% | Deals 167 to 500 Lightning Damage A Rune is Improved for each 14 Mana Spent | 1,368,233 | 5,706,853 |
| 11 | 52 | 5 Mana | 6% | 180% | Deals 189 to 566 Lightning Damage A Rune is Improved for each 15 Mana Spent | 1,638,338 | 7,075,086 |
| 12 | 54 | 5 Mana | 6% | 180% | Deals 213 to 640 Lightning Damage A Rune is Improved for each 16 Mana Spent | 1,956,648 | 8,713,424 |
| 13 | 56 | 5 Mana | 6% | 190% | Deals 241 to 723 Lightning Damage A Rune is Improved for each 17 Mana Spent | 3,655,184 | 10,670,072 |
| 14 | 58 | 5 Mana | 6% | 190% | Deals 272 to 816 Lightning Damage A Rune is Improved for each 18 Mana Spent | 3,017,327 | 14,325,256 |
| 15 | 60 | 5 Mana | 6% | 190% | Deals 307 to 920 Lightning Damage A Rune is Improved for each 19 Mana Spent | 7,759,995 | 17,342,583 |
| 16 | 62 | 5 Mana | 6% | 190% | Deals 345 to 1036 Lightning Damage A Rune is Improved for each 20 Mana Spent | 15,138,193 | 25,102,578 |
| 17 | 64 | 5 Mana | 6% | 190% | Deals 389 to 1166 Lightning Damage A Rune is Improved for each 21 Mana Spent | 26,083,825 | 40,240,771 |
| 18 | 66 | 5 Mana | 6% | 190% | Deals 437 to 1312 Lightning Damage A Rune is Improved for each 22 Mana Spent | 62,620,247 | 66,324,596 |
| 19 | 68 | 6 Mana | 6% | 200% | Deals 492 to 1475 Lightning Damage A Rune is Improved for each 23 Mana Spent | 211,708,088 | 128,944,843 |
| 20 | 70 | 6 Mana | 6% | 200% | Deals 552 to 1656 Lightning Damage A Rune is Improved for each 24 Mana Spent | — | 340,652,931 |
| Gem level | Required level | Cost | Crit. chance | Damage effectiveness | Effects | Exp. to next | Total exp. |
|---|---|---|---|---|---|---|---|
| 21 | 72 | 6 Mana | 6% | 200% | Deals 620 to 1859 Lightning Damage A Rune is Improved for each 25 Mana Spent | — | — |
| 22 | 74 | 6 Mana | 6% | 200% | Deals 695 to 2086 Lightning Damage A Rune is Improved for each 26 Mana Spent | — | — |
| 23 | 76 | 6 Mana | 6% | 200% | Deals 780 to 2339 Lightning Damage A Rune is Improved for each 27 Mana Spent | — | — |
| 24 | 78 | 6 Mana | 6% | 200% | Deals 874 to 2622 Lightning Damage A Rune is Improved for each 28 Mana Spent | — | — |
| 25 | 80 | 6 Mana | 6% | 200% | Deals 979 to 2936 Lightning Damage A Rune is Improved for each 29 Mana Spent | — | — |
| 26 | 82 | 6 Mana | 6% | 200% | Deals 1096 to 3288 Lightning Damage A Rune is Improved for each 30 Mana Spent | — | — |
| 27 | 84 | 6 Mana | 6% | 200% | Deals 1226 to 3679 Lightning Damage A Rune is Improved for each 31 Mana Spent | — | — |
| 28 | 86 | 8 Mana | 6% | 200% | Deals 1372 to 4115 Lightning Damage A Rune is Improved for each 32 Mana Spent | — | — |
| 29 | 88 | 8 Mana | 6% | 200% | Deals 1534 to 4601 Lightning Damage A Rune is Improved for each 33 Mana Spent | — | — |
| 30 | 90 | 8 Mana | 6% | 200% | Deals 1714 to 5141 Lightning Damage A Rune is Improved for each 34 Mana Spent | — | — |
| 31 | 91 | 8 Mana | 6% | 200% | Deals 1811 to 5434 Lightning Damage A Rune is Improved for each 35 Mana Spent | — | — |
| 32 | 92 | 8 Mana | 6% | 200% | Deals 1915 to 5744 Lightning Damage A Rune is Improved for each 35 Mana Spent | — | — |
| 33 | 93 | 8 Mana | 6% | 200% | Deals 2023 to 6070 Lightning Damage A Rune is Improved for each 36 Mana Spent | — | — |
| 34 | 94 | 8 Mana | 6% | 200% | Deals 2138 to 6414 Lightning Damage A Rune is Improved for each 36 Mana Spent | — | — |
| 35 | 95 | 8 Mana | 6% | 200% | Deals 2259 to 6777 Lightning Damage A Rune is Improved for each 37 Mana Spent | — | — |
| 36 | 96 | 8 Mana | 6% | 200% | Deals 2386 to 7159 Lightning Damage A Rune is Improved for each 37 Mana Spent | — | — |
| 37 | 97 | 8 Mana | 6% | 200% | Deals 2521 to 7563 Lightning Damage A Rune is Improved for each 38 Mana Spent | — | — |
| 38 | 98 | 8 Mana | 6% | 200% | Deals 2663 to 7989 Lightning Damage A Rune is Improved for each 38 Mana Spent | — | — |
| 39 | 99 | 8 Mana | 6% | 200% | Deals 2813 to 8438 Lightning Damage A Rune is Improved for each 39 Mana Spent | — | — |
| 40 | 100 | 8 Mana | 6% | 200% | Deals 2971 to 8912 Lightning Damage A Rune is Improved for each 39 Mana Spent | — | — |
Quality bonuses are separate from level progression. Values above 20 require a way to reach that quality.
| Quality | Effects |
|---|---|
| 0% | No quality bonus |
| 5% | Runes have +2.5% more Area of Effect per Improvement |
| 10% | Runes have +5% more Area of Effect per Improvement |
| 15% | Runes have +7.5% more Area of Effect per Improvement |
| 20% | Runes have +10% more Area of Effect per Improvement |
| 23% | Runes have +11.5% more Area of Effect per Improvement |
| 30% | Runes have +15% more Area of Effect per Improvement |
Your Stormbind becomes a Gore Effect.