Blight + Arcane Surge
Grants a temporary buff after spending enough mana with Blight. The buff grants Blight more spell damage, and mana regeneration for sustaining casting.
Lighting Tendrils + Added Lightning Damage
Increases the amount of flat lightning damage your Lightning Tendrils does.
Magma Orb + Combustion
Gives Rolling Magma more fire damage, additional chance to ignite enemies and reduces the fire resistance of ignited enemies. This makes it a great all-round support for any fire based skill.
Fireball + Combustion
Gives Fireball more fire damage, additional chance to ignite enemies and reduces the fire resistance of ignited enemies. This makes it a great all-round support for any fire based skill.
Raise Zombie + Melee Splash
Turns the basic attack of your zombie minions into an area of effect attack. This means that multiple enemies can be hit simultaneously by their basic attack.
Raise Zombie + Minion Damage
Provides more damage to your zombie minions.
Glacial Hammer + Ancestral Call
Allows Glacial Hammer to target two additional nearby enemies. Pairing this support with the Melee Splash support will result in large areas of overlapping damage.
Glacial Hammer + Melee Splash
Allows your Glacial Hammer hits to deal splash damage to nearby targets. Pairing this support with the Ancestral Call support will result in large areas of overlapping damage.
Frost Blades + Ancestral Call
Allows Frost Blades to target two additional nearby enemies. With at least three enemies nearby this can result in triple the amount of blade projectiles.
Viper Strike + Melee Splash
Allows your Viper Strike hits to deal splash damage to nearby targets. Pairing this support with the Ancestral Call support will result in large areas of overlapping damage.
Viper Strike + Ancestral Call
Allows Viper Strike to target two additional nearby enemies. Pairing this support with the Melee Splash support will result in large areas of overlapping damage.
Spectral Throw + Chance To Bleed
Increases the chance of inflicting the bleed ailment on enemies with Spectral Throw. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Spectral Throw.
Split Arrow + Added Fire Damage
Grants additional fire damage based on your physical damage.
Ground Slam + Chance To Bleed
Increases the chance of inflicting the bleed ailment on enemies with Ground Slam. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Ground Slam.
Heavy Strike + Ancestral Call
Allows Heavy Strike to target two additional nearby enemies. Pairing this support with the Melee Splash support will result in large areas of overlapping damage.
Heavy Strike + Chance To Bleed
Increases the chance of inflicting the bleed ailment on enemies with Heavy Strike. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Heavy Strike.
Heavy Strike + Melee Splash
Allows your Heavy Strike hits to deal splash damage to nearby targets. Pairing this support with the Ancestral Call support will result in large areas of overlapping damage.
Cleave + Chance To Bleed
Increases the chance of inflicting the bleed ailment on enemies with Cleave. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Cleave.
Double Strike + Ancestral Call
Allows Double Strike to target two additional nearby enemies. Pairing this support with the Melee Splash support will result in large areas of overlapping damage.
Double Strike + Chance To Bleed
Increases the chance of inflicting the bleed ailment on enemies with Double Strike. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Double Strike.
Double Strike + Melee Splash
Allows your Double Strike hits to deal splash damage to nearby targets. Pairing this support with the Ancestral Call support will result in large areas of overlapping damage.
Molten Strike + Ancestral Call
Allows Molten Strike to target two additional nearby enemies. With at least three enemies nearby this can result in triple the amount of molten projectiles.
Blight + Void Manipulation
Grants more chaos damage but lowers the elemental damage of Blight. Blight only deals chaos damage so Void Manipulation gives more damage at no drawback.
Smite + Ancestral Call
Allows Smite to target two additional nearby enemies. As Smite is an area of effect attack, this support can result in areas where damage overlaps, greatly increasing damage.
Frostbolt + Spell Totem
Allows you to summon a totem that uses Frostbolt, freeing up your character to perform other actions. Can become exceeding powerful once your character gains abilities to summon multiple totems.
Spectral Throw + Added Fire Damage
Grants extra fire damage to your Spectral Throws's hits based on the physical damage dealt.
Split Arrow + Chance To Bleed
Increases the chance of inflicting the bleed ailment on enemies with Split Arrow. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Split Arrow.
Purifying Flame + Added Fire
Grants additional fire damage based on your physical damage.
Stormblast Mine + Added Lightning
Adds flat lightning damage to Stormblast Mine's explosions.
Dealing more damage also increases the strength of Shock, causing more damage taken on Shocked enemies.
Cobra Lash + Unbound Ailments
Unbound Ailments causes Cobra Lash poison to deal more damage and to last longer on enemies. This is valuable for stacking lots of poison on strong enemies, like bosses.